I`ve made a Jim Raynor Hero with a choosable stat "Stamina" - the stat it self works when it is applied to the Hero, however.....I do not get any points to spend when I ding my Hero.
Yea your method is REALLY inefficient. What I personally would do is have an ability that would get more charges when you level, and this ability would add more attributes each time you use it.
To do this have it so when your hero levels a modify unit effect fires and gives a negative charges used count on the ability that will add stat points. Then just have this ability add a stat point each time it's used.
Should you want to set this up for several attributes than you could have them share the same cost or use a set ability to modify each one individually.
I`ve made a Jim Raynor Hero with a choosable stat "Stamina" - the stat it self works when it is applied to the Hero, however.....I do not get any points to spend when I ding my Hero.
I`ve used this guide -> http://www.sc2mapster.com/forums/resources/tutorials/23108-data-select-attributes-when-hero-levels/
And gone through it twice with the same result and now I am getting a bit frustrated as why I am posting a thread.
Can anyone look through my simple map file and point out what I have done wrong?
Link to my map file -> http://www.2shared.com/file/k9Q-L6UO/dontgetstatpoint.html
Thank you so much for reading.
You given the unit the attribute behaviour?
Checked how often your buffs with the attribute can stack?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yea given my unit veterancy and stamina attribute + bufffs that I called StatpointsLeve 1, 2 and 3.
Statpoints Level 1, 2 and 3 buff has a period on 0.5 sec.
Basically I`ve done everything the guide told me to do, tried it twice and still same result.
Feels quite hopeless when I don`t know what wrong I`ve done :(
I really hate being a pain in the ass and nag but could someone with the acquired knowledge please help me out ?
I am really stuck and cannot continue on my map until I`ve solved this thing.
Thanks alot.
Please post your map.
http://www.2shared.com/file/k9Q-L6UO/dontgetstatpoint.html
An inefficient system. You are creating an aura like system for each level.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok, but according to the guide I`ve used it should be working?
Yea your method is REALLY inefficient. What I personally would do is have an ability that would get more charges when you level, and this ability would add more attributes each time you use it.
To do this have it so when your hero levels a modify unit effect fires and gives a negative charges used count on the ability that will add stat points. Then just have this ability add a stat point each time it's used.
Should you want to set this up for several attributes than you could have them share the same cost or use a set ability to modify each one individually.
Thanks for making that clear.