I've hit a problem with the Data Editor in my Map, but I'm not sure if this involves Triggers or the actual values I'm using within the Data Editor. I've increased the size of the Command Center immensely. I've created a Trigger to spawn three sets of 10 Zeglings to attack the Command Center. They're doing that, but when they reach the Command Center, they head streaight for the top of it and the Zerglings start to struggle to find room to attack. They're attacking the Command Center, but the problem I'm trying to deal with is preventing them from struggling. They should be swarming around the Command Center as there's plenty of room to which they aren't taking advantage of.
I'm posting this in the Data Editor Forum because I'm pretty sure there's a value in the Data Editor I haven't set up properly. The Trigger itself seems to be working as it's supposed to.
I've attached my Map to see if anyone can help me pinpoint why it's doing this.
Thanks. I'm still mucking around with this Data Editor, I can make a Marine Dummy, I just can't set it to appear in the SCV's Command Card. Is there anyone who can provide me with a Tutorial to show how I can make my SCV build a Marine? Once I have a general idea at how to do that I can figure out how to make an SCV build all the other units.
I'm still having trouble with the Data Editor for anyone who can offer some assistance. Basically all I want to do is create a duplicate of the Marine who is unable to Move or Attack, then add a command to the SCV which allows him to build a Marine. I don't have any problems duplicating a Marine, but it's not enough that when I open the Object Editor and try to change what the SCV can build, it doesn't show up.
You must put the marine unit under the Build ability and make sure the unit to do the building has that ability in the Ability - Abilities - Ability field before linking it to the command card. Also do not forget to give it a default button under the ability.
You need to either set the move speed of the marine to 0, give it a footprint or apply a buff to it that suppresses movement.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I initially edited my last thread and then realized I'd be posting within the Triggers Forum so I thought it'd be better to post in the Data Forum.
Anyways, I'm able to place a building within the Map now as I've adjusted all the values within the Data Editor. I've also added a button that a player can click on to sell a unit, but when it activates the Trigger "Any Unit is Sold".
It seems to add over 75 Minerals, where the Trigger clearly specifies to Add 26. If I remove the Trigger in it's entirity, nothing is added to the Mineral Display. I've uploaded my Map for anyone who would like to take a look. All you have to do is activate Core Mode, pick the SCV, then build a Marine and sell it to reproduce the results.
Hey does anyone know what attribute I would change to influence a specific unit's attack to ignore the target's shields completely? Basically, when the unit attacks the enemy, if the enemy has any shields, that value will be ignored and the incoming attacks will start depleting the target's life as opposed to his shields, then life.
I've hit a problem with the Data Editor in my Map, but I'm not sure if this involves Triggers or the actual values I'm using within the Data Editor. I've increased the size of the Command Center immensely. I've created a Trigger to spawn three sets of 10 Zeglings to attack the Command Center. They're doing that, but when they reach the Command Center, they head streaight for the top of it and the Zerglings start to struggle to find room to attack. They're attacking the Command Center, but the problem I'm trying to deal with is preventing them from struggling. They should be swarming around the Command Center as there's plenty of room to which they aren't taking advantage of.
I'm posting this in the Data Editor Forum because I'm pretty sure there's a value in the Data Editor I haven't set up properly. The Trigger itself seems to be working as it's supposed to.
I've attached my Map to see if anyone can help me pinpoint why it's doing this.
Change the Footprint to 8x8
Thanks. I'm still mucking around with this Data Editor, I can make a Marine Dummy, I just can't set it to appear in the SCV's Command Card. Is there anyone who can provide me with a Tutorial to show how I can make my SCV build a Marine? Once I have a general idea at how to do that I can figure out how to make an SCV build all the other units.
I'm still having trouble with the Data Editor for anyone who can offer some assistance. Basically all I want to do is create a duplicate of the Marine who is unable to Move or Attack, then add a command to the SCV which allows him to build a Marine. I don't have any problems duplicating a Marine, but it's not enough that when I open the Object Editor and try to change what the SCV can build, it doesn't show up.
@Mesden: Go
Edit older posts instead of spamming new ones.
You must put the marine unit under the Build ability and make sure the unit to do the building has that ability in the Ability - Abilities - Ability field before linking it to the command card. Also do not forget to give it a default button under the ability.
You need to either set the move speed of the marine to 0, give it a footprint or apply a buff to it that suppresses movement.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I initially edited my last thread and then realized I'd be posting within the Triggers Forum so I thought it'd be better to post in the Data Forum.
Anyways, I'm able to place a building within the Map now as I've adjusted all the values within the Data Editor. I've also added a button that a player can click on to sell a unit, but when it activates the Trigger "Any Unit is Sold".
It seems to add over 75 Minerals, where the Trigger clearly specifies to Add 26. If I remove the Trigger in it's entirity, nothing is added to the Mineral Display. I've uploaded my Map for anyone who would like to take a look. All you have to do is activate Core Mode, pick the SCV, then build a Marine and sell it to reproduce the results.
Hey does anyone know what attribute I would change to influence a specific unit's attack to ignore the target's shields completely? Basically, when the unit attacks the enemy, if the enemy has any shields, that value will be ignored and the incoming attacks will start depleting the target's life as opposed to his shields, then life.
http://www.sc2mapster.com/wiki/galaxy/data/effects/damage/
Read the Effect - Flags field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg