Hi guys. I made a map called BlindCraft (you can find it on the NA server). I used raised lava over the entire map in order to hide everything. You play using sounds, selection box and the minimap.
My friends and i had fun with it but we would love to see what mess we made while playing in this mode.
Is there a way i can blind a players camera view, but allow observer players to see?
You could create a dialog of size 3000, 3000 and put a dialog image inside with size also 3000, 3000 with the image you wish and only show it for players that are playing.
i looked for a tutorial and i looked into figuring it out myself, but the sc2 trigger system is way to advanced for me. I know how to use the sc1 triggers no problem; a few basic ones on wc3, but this one is just rocket science.
Any help would be appreciated. This map idea, though very basic, is a way to have an idiotically fun free for all with friends.
I'd like to cover the main vision area of players with a pure black image, while leaving the ui and minimap untouched.
Perhaps you could lower the camera height of your observers below the lava. Contrary to physics, in sc2, the lava and water layers are paper-thin. Meaning if the camera is below them, you won't see it anymore.
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Hi guys. I made a map called BlindCraft (you can find it on the NA server). I used raised lava over the entire map in order to hide everything. You play using sounds, selection box and the minimap.
My friends and i had fun with it but we would love to see what mess we made while playing in this mode.
Is there a way i can blind a players camera view, but allow observer players to see?
@Hobbesss: Go
You could create a dialog of size 3000, 3000 and put a dialog image inside with size also 3000, 3000 with the image you wish and only show it for players that are playing.
@eliek: Go
that sounds like it would work.
I would need help setting that up, as i''m not too familiar with triggers and data editing other than color and scaling.
i looked for a tutorial and i looked into figuring it out myself, but the sc2 trigger system is way to advanced for me. I know how to use the sc1 triggers no problem; a few basic ones on wc3, but this one is just rocket science.
Any help would be appreciated. This map idea, though very basic, is a way to have an idiotically fun free for all with friends.
I'd like to cover the main vision area of players with a pure black image, while leaving the ui and minimap untouched.
@Hobbesss: Go
Lock camera control and then apply a camera view that shows a close-up black area of the world. :P
won't that lock the camera in one place? I still need the players to be able to move it and select units with drag boxes.
Also, i had another solution in mind.
Is there a way to make a water/lava layer that is only visible for some players but not others (i.e. visible to players but not to observers)?
@Hobbesss: Go
bump
@Hobbesss: Go
Right, sorry, I missed that important detail :P
Perhaps you could lower the camera height of your observers below the lava. Contrary to physics, in sc2, the lava and water layers are paper-thin. Meaning if the camera is below them, you won't see it anymore.