Hi, I'm trying to create a modified Baneling that on death leaves an acid puddle which deals damage within an area. The damage part works fine - I created a persistent effect that searches the area on death and deals damage.
Question: How can I get an acid puddle model to stay on the screen for a few seconds after the Baneling's death? I haven't played with actors much so I'm very new to this, I assume I would have to add a Baneling Death actor?
Try creating a Model actor with Parent set to ModelAnimationStyleContinous, choose the model you want (make sure it has Birth/Stand/Death anims so that it doesn't look weird) and then go to Events and create these two:
Effect.<YourPersistent>.Start
> Create
Effect.<YourPersistent>.Stop
> AnimBracketStop BSD (If "BSD" doesn't appear under the name list, click on Customize, write BSD in the bar and then click the green cross, then press OK)
Or if you don't want to mess with actors, create a new units, make your acid puddle model to it, add a behavior that damage near enermies and add so when your baneling dies, it creates the other unit acid puddle. You could add as well a timed life. I guess that would work too.
Hi, I'm trying to create a modified Baneling that on death leaves an acid puddle which deals damage within an area. The damage part works fine - I created a persistent effect that searches the area on death and deals damage.
Question: How can I get an acid puddle model to stay on the screen for a few seconds after the Baneling's death? I haven't played with actors much so I'm very new to this, I assume I would have to add a Baneling Death actor?
Try creating a Model actor with Parent set to ModelAnimationStyleContinous, choose the model you want (make sure it has Birth/Stand/Death anims so that it doesn't look weird) and then go to Events and create these two:
Effect.<YourPersistent>.Start
> Create
Effect.<YourPersistent>.Stop
> AnimBracketStop BSD (If "BSD" doesn't appear under the name list, click on Customize, write BSD in the bar and then click the green cross, then press OK)
Or if you don't want to mess with actors, create a new units, make your acid puddle model to it, add a behavior that damage near enermies and add so when your baneling dies, it creates the other unit acid puddle. You could add as well a timed life. I guess that would work too.
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