So I'm trying to make it so every level I get an attribute point and I want you to be able to pick between a few attributes. I have the behaviors made but I can't figure out how to make the ability and put the behaviors on the ability. Help please? :)
Check my choosable attribute system map under my data assets.
In short have a learnable dummy ability under a Learn type ability with a system of buffs that use requirements to compare the number of buff stacks giving your attribute against your level and some factor of the dummy ability level. One of the counting buffs adds the other removes attribute buff stacks. With clever configuration of requirements you can even get items to add/remove attribute points.
Upgrades can also be used instead of dummy abilities but the level up limit becomes more complex.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
That's looks extremely complex to me and I don't understand half of it. I'm still somewhat new to the editor. Can you "dumb" it down just a tad? :) That would be greatly appreciated.
One buff stacks and adds the attributes. How many stacks are on the unit are determined by the other two. One adds stacks the other removes them. The buffs that do that are disabled by requirements until needed. The requirements do the maths for adding up how many attribute stacks you need based on dummy ability level (chosen attributes), upgrades and buffs from items. The dummy abilities are just multilevel Effect - Instant effect in a Learn type ability that uses levels gained from a Veterancy behaviour.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So I'm trying to make it so every level I get an attribute point and I want you to be able to pick between a few attributes. I have the behaviors made but I can't figure out how to make the ability and put the behaviors on the ability. Help please? :)
Check my choosable attribute system map under my data assets.
In short have a learnable dummy ability under a Learn type ability with a system of buffs that use requirements to compare the number of buff stacks giving your attribute against your level and some factor of the dummy ability level. One of the counting buffs adds the other removes attribute buff stacks. With clever configuration of requirements you can even get items to add/remove attribute points.
Upgrades can also be used instead of dummy abilities but the level up limit becomes more complex.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That's looks extremely complex to me and I don't understand half of it. I'm still somewhat new to the editor. Can you "dumb" it down just a tad? :) That would be greatly appreciated.
One buff stacks and adds the attributes. How many stacks are on the unit are determined by the other two. One adds stacks the other removes them. The buffs that do that are disabled by requirements until needed. The requirements do the maths for adding up how many attribute stacks you need based on dummy ability level (chosen attributes), upgrades and buffs from items. The dummy abilities are just multilevel Effect - Instant effect in a Learn type ability that uses levels gained from a Veterancy behaviour.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg