I'm trying to make a unit jump to a target point and also jump over any objects/hills in the way. I based it off of the zergling jump from the campaign. It jumps to the point normally, but whenever there is a rock or a ditch or something in the way, it just keeps trying to use the ability and never can because the rock or whatever it is, is in the way. How do I make this work. I've tried all kinds of things like changing the ability mover to air, and setting the range higher.
Your issue may be with the Target is Pathable validator in a switch effect for the ability. Looking at how Blizzard set up the ability, it appears that it just doesn't launch the leaping missile if the ling couldn't path to there on its own.
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I'm trying to make a unit jump to a target point and also jump over any objects/hills in the way. I based it off of the zergling jump from the campaign. It jumps to the point normally, but whenever there is a rock or a ditch or something in the way, it just keeps trying to use the ability and never can because the rock or whatever it is, is in the way. How do I make this work. I've tried all kinds of things like changing the ability mover to air, and setting the range higher.
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I think that the problem is about your obstables. Have you checked if their pathing are cliffs and not buildings?
@tatatatate: Go
well one of the obstacles is a lowered cliff with water filled in and it still wont jump over that.
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Your issue may be with the Target is Pathable validator in a switch effect for the ability. Looking at how Blizzard set up the ability, it appears that it just doesn't launch the leaping missile if the ling couldn't path to there on its own.