I want to be able to use a trigger to add a behavior on a unit that adds damage to the weapon they are using.
So for example:
Player 1 completes quest 1. Adds behavior to unit that increases the weapon damage it deals by 7.
Pretty simple huh? I just don't really understand the Behavior, Effect, and Ability sections of the Data editor too well and I am just looking for a little advice. Thanks!
Thanks for the tip. Figured it out.
Create a new ability type Buff. Go to the Behavior Tab and under Modification go to Combat. Change the damage under Damage Dealt Unscaled. This will add that amount to the unit's damage when the behavior is added to the unit.
Does doing this update the damage in the tooltip? When you hover your mouse over the weapon, does it say "base damage" + "X damage" ? Or does it just say "Total Damage" ? Or just "base damage" but you are actually dealing Base + Bonus ?
I want to be able to use a trigger to add a behavior on a unit that adds damage to the weapon they are using.
So for example:
Player 1 completes quest 1. Adds behavior to unit that increases the weapon damage it deals by 7.
Pretty simple huh? I just don't really understand the Behavior, Effect, and Ability sections of the Data editor too well and I am just looking for a little advice. Thanks!
There's a tutorial about how to add a buff to a unit, check it out. It's what I used, just modify it to suit your needs.
@Quelex: Go
Does doing this update the damage in the tooltip? When you hover your mouse over the weapon, does it say "base damage" + "X damage" ? Or does it just say "Total Damage" ? Or just "base damage" but you are actually dealing Base + Bonus ?
It says Base + Added damage :)