I don't know an simple/efficient way to do it, but you could tie the actor creation to a behavior (initial behavior runs out after tenth of second applying new one or something like that).
Also more importantly: what is the purpose of that? There may be another/better way.
im absolutely horrible with actors and the such so i wudnt know any way to tie them together :P
im such a noob with the data stuff ahahaha
Im changing the birth height of a missile in accordance to the height of my unit and the way i do it shifts the missile but the shift is visible. im trying to get rid of the visible shift
I thought the model swapping process sounded a lil more complicated a labourish to set up so i decided to use opacity. While looking through for the set opacity, i found a set visibilty action thingy mabob.
proved to be quite useful and i no longer have a visible shift as the missile moves up :)
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The question is simple, i want to know wether it is possible and how to delay a model showing up after is creation for like a tenth of a second.
I don't know an simple/efficient way to do it, but you could tie the actor creation to a behavior (initial behavior runs out after tenth of second applying new one or something like that).
Also more importantly: what is the purpose of that? There may be another/better way.
im absolutely horrible with actors and the such so i wudnt know any way to tie them together :P
im such a noob with the data stuff ahahaha
Im changing the birth height of a missile in accordance to the height of my unit and the way i do it shifts the missile but the shift is visible. im trying to get rid of the visible shift
Try using an invisible model and then:
Events +
Setting opacity shoudl work aswell, I think.
Cheers Kueken531
I thought the model swapping process sounded a lil more complicated a labourish to set up so i decided to use opacity. While looking through for the set opacity, i found a set visibilty action thingy mabob.
proved to be quite useful and i no longer have a visible shift as the missile moves up :)