But the Actor ends up slightly in front of the unit and up. It's not at the Origin point at all.
I've verified through the Cutscene Editor viewing the hero model that the Origin point is in fact at the center of the unit on the base where it touches the ground.
I basically want the model to play in the center of the selection circle.
But I can't get it to work, and I am sooo bad with the Data Editor!
Hlep plz!
This tutorial is really old so it might be outdated with some things, but back then when I had no clue how the Data Editor works it helped me learn a lot. With this tutorial you will also learn about Host Attachments that will help you reposition models on other models.
Thank you both, I read the guide and went to work.
But I figured out after a bit, and after actually looking at the model I was using: KerriganRespawnImpact.m3, that its GFX has two main components and one of them is offset from the other in the animation itself.
So I use a different one instead (Phase Shift Impact) now, and it looks much better.
Anyone have tips for even better levelup animations I could scrounge somewhere? ;-)
Hi, I'm trying to Attach Actor to Unit
But the Actor ends up slightly in front of the unit and up. It's not at the Origin point at all. I've verified through the Cutscene Editor viewing the hero model that the Origin point is in fact at the center of the unit on the base where it touches the ground.
I basically want the model to play in the center of the selection circle.
But I can't get it to work, and I am sooo bad with the Data Editor! Hlep plz!
does the actor have host site ops?
http://www.sc2mapster.com/forums/resources/tutorials/4284-data-the-uberlisk/
This tutorial is really old so it might be outdated with some things, but back then when I had no clue how the Data Editor works it helped me learn a lot. With this tutorial you will also learn about Host Attachments that will help you reposition models on other models.
Thank you both, I read the guide and went to work.
But I figured out after a bit, and after actually looking at the model I was using: KerriganRespawnImpact.m3, that its GFX has two main components and one of them is offset from the other in the animation itself.
So I use a different one instead (Phase Shift Impact) now, and it looks much better.
Anyone have tips for even better levelup animations I could scrounge somewhere? ;-)
wc3 model assets, you know wc3 had heroes that lvled up. just add them to the dependecies
LoTV has lots of heroes of the storm like power up glows you might use.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg