I've encountered a problem while trying to make a new unit.
I've based it on a Battlecruiser and I changed the second attack type (the Anti-Air) to the Thor's AA attack.
The problem is, that the Ground attack projectile starts from the ground spot (beneath the BC) instead of the unit location.
And the Thor's AA attack, has 2 missiles, 1 is launching from the unit itself, the second, also from the bottom point beneath the unit.
Can you please specify exactly where and how?
I've tried to work with Site Operations, but with no success.
I guess it's connected to the whole "Target - Launch xxxx" section.
Usually the answer is already out there and can be acquired via the handy search tool. ;)
Though if your weapon is using a different effect for damage and/or missiles, then you also need to change the events section on the actor, don't know if that link said so or not. Basically just copy the events that have the default effects for the other weapons (missile, damage) and after you paste them, replace the effect with your new one and make all of the other categories on that event the exact same as they are for the original event, if that makes any sense.
Well, I followed the instructions.
Anyway, I got my problems with adding the right launch site to my Spire-Tower.
Since there is no weapon- or head- attachment-point, I don't know where I have to start the missile.
And I'm still not clear at what place i have to add SOpAttachHead etc.
Is it the CActorAction Launch Site i have to change (here I find a SOpAttachHead) or is it the CActorAction - Launch Site Ops ( no SOpAttachHead here)???
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I've encountered a problem while trying to make a new unit. I've based it on a Battlecruiser and I changed the second attack type (the Anti-Air) to the Thor's AA attack. The problem is, that the Ground attack projectile starts from the ground spot (beneath the BC) instead of the unit location. And the Thor's AA attack, has 2 missiles, 1 is launching from the unit itself, the second, also from the bottom point beneath the unit.
Thanks in Advance!
Bump, I've got this problem too.
I swear I see this problem more than anything else. You need to fix/create your attack actor.
@KerenskyLI: Go
Can you please specify exactly where and how? I've tried to work with Site Operations, but with no success. I guess it's connected to the whole "Target - Launch xxxx" section.
Thanks in advance.
Bump.
@BeerDuke: Go
This helped me: http://forums.sc2mapster.com/development/map-development/7806-my-actors-for-my-weaopn-is-all-fucked-up/
Usually the answer is already out there and can be acquired via the handy search tool. ;)
Though if your weapon is using a different effect for damage and/or missiles, then you also need to change the events section on the actor, don't know if that link said so or not. Basically just copy the events that have the default effects for the other weapons (missile, damage) and after you paste them, replace the effect with your new one and make all of the other categories on that event the exact same as they are for the original event, if that makes any sense.
@VindicisSC2: Go
Well, I followed the instructions. Anyway, I got my problems with adding the right launch site to my Spire-Tower. Since there is no weapon- or head- attachment-point, I don't know where I have to start the missile. And I'm still not clear at what place i have to add SOpAttachHead etc. Is it the CActorAction Launch Site i have to change (here I find a SOpAttachHead) or is it the CActorAction - Launch Site Ops ( no SOpAttachHead here)???