Hi everyone...
I'm making this map where each player controls a custom immortal with various abilities. Each of these abilities and weapons shoots either a certain beam or missile from the immortal turret. I successfully made weapons, and they work no problem. But with the abilities, the immortal's turret is not turning to face the target when the immortal casts. So if the turret is facing away from the target when the ability is cast, it looks really bad. I'm certain there is a way to fix this, but I don't really no where to start. Can anyone help me with this?
?? I belive units almost always face the target automatically. if not, go to your ability and make sure the arc is set to 0. This means the unit has to line up with the target b4 it can actually use the ability.
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Well, I think there must be something different to be done when turrets are involved, because the arc already is 0. I know that for weapons, there is a field that lets you select a turret for it to be shot from, but I can find no such field for abilities.
Here are two examples - the first is a picture of my immortal using a fire beam ability using the hellion flamethrower model. In this case, the turret does not line up. The second is a picture of the immortal using a beam weapon which uses the colossus beam model. In this case, the turret does line up correctly.
Could it be that I have to do something in events+?
?? I belive units almost always face the target automatically. if not, go to your ability and make sure the arc is set to 0. This means the unit has to line up with the target b4 it can actually use the ability.
Use triggers and a dummy weapon to make the immortal face the target. Unfortunately, turrets are pretty lacking in editor infrastructure.