I've been making a few sc2 melee maps in my free time. This current map is a simple 1v1 melee map that I want to submit to tournaments but using the campaign dependency for some of the pretty terrain objects and doodads seems to have messed something up, everything else seems perfectly normal except for creep tumors being visible. What's the best way to handle this? I'd really love to be able to use the desired terrain objects and doodads without the campaign dependency and thus be able to guarantee to anyone using the map that the behaviors are current starcraft2 melee standard.
I appreciate the reply, but that solution won't work for what I want to use this map for. It needs to be such that if they make a change to the creep tumor's visibility in the future that it will be updated in my map, otherwise it becomes out of date. I would love to specify that my map should not use any campaign units at all, but I'm not sure how to do that. I only want the players using melee units.
I did earlier in the map's development have the story mode dependency added :/, but I removed it and my creep tumors are still visible, I don't know what to do to undo the damage :/
Under the Units data type there is a field called UI - Fog Visibility and under the Actors data type there is a field called Actor - Fog Visibility. Try those.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I msged prodiG of ICCUP fame on teamliquid and he told me that I should find the creep tumor (burrowed) and tell it to reset to parent in data editor however, I had to figure out that you need to disable the view option "Display All Object Sources" before attempting to do this. However I'm wondering, and I asked him, are there any other things that need to be done to make the map standard melee? Or is this a bug of the campaign dependency? I'm sure someone more experienced should be able to figure this out.
I've been making a few sc2 melee maps in my free time. This current map is a simple 1v1 melee map that I want to submit to tournaments but using the campaign dependency for some of the pretty terrain objects and doodads seems to have messed something up, everything else seems perfectly normal except for creep tumors being visible. What's the best way to handle this? I'd really love to be able to use the desired terrain objects and doodads without the campaign dependency and thus be able to guarantee to anyone using the map that the behaviors are current starcraft2 melee standard.
If you remember in the campaign, creep tumors were visible. There are 2 ways around your problem:
Make queens spawn the melee creep tumor instead of the campaign one.
Give the creep tumor the behavior that makes creep tumors invisible (Don't know the specifics)
@yopeasants: Go
I appreciate the reply, but that solution won't work for what I want to use this map for. It needs to be such that if they make a change to the creep tumor's visibility in the future that it will be updated in my map, otherwise it becomes out of date. I would love to specify that my map should not use any campaign units at all, but I'm not sure how to do that. I only want the players using melee units.
Usually, only adding the campaign dependency should do the trick. Melee units should only get affected, if you also add the story dependency.
@Kueken531: Go
I did earlier in the map's development have the story mode dependency added :/, but I removed it and my creep tumors are still visible, I don't know what to do to undo the damage :/
Under the Units data type there is a field called UI - Fog Visibility and under the Actors data type there is a field called Actor - Fog Visibility. Try those.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I msged prodiG of ICCUP fame on teamliquid and he told me that I should find the creep tumor (burrowed) and tell it to reset to parent in data editor however, I had to figure out that you need to disable the view option "Display All Object Sources" before attempting to do this. However I'm wondering, and I asked him, are there any other things that need to be done to make the map standard melee? Or is this a bug of the campaign dependency? I'm sure someone more experienced should be able to figure this out.