I am trying to make a map at the moment, I have already got two attacks on my roach but one will not fire. One of those attacks are dominant. And I would like them to both be attacking.
theres a thread somewhere about this, i dont remember where it was, but theres a flag.... somewhere...
Anyway, look it up.
search 2 attacks fire at once
First of all i'm am NOT an experienced data wizard but i think you'll need to go to both your weapons in the data editor and set the field 'Linked cooldown' to no/off on said both weapons. If you want your weapons to fire exactly at the same time i don't know but this could be what your looking for.
Yeah for a unit to use two weapons at once you'll want to have both of them have the 'Linked Cooldown' flags off, as well as setting the backswing of both of the weapons to 0. I think that's it but there's nothing I told you that couldn't have been googled in about 2 seconds -_-
Arg that's what I meant(it was late). Yes isn't that what hes trying to do?
For a weapon to use a double attack the value for the weapons UI-Display Attack Count does not change the number of times the effect is used. Check out the Zealot, it's a create persistent that has 2 periods which use the damage effect twice. The unit is not attacking twice but it's animation attacks twice and the create persistent just has the same timing for it's period.
Hey Everyone,
I am trying to make a map at the moment, I have already got two attacks on my roach but one will not fire. One of those attacks are dominant. And I would like them to both be attacking.
Thanks -DESTROYER1234567
theres a thread somewhere about this, i dont remember where it was, but theres a flag.... somewhere...
Anyway, look it up.
search 2 attacks fire at once
@jaxter184: Go
thanx mate ur awesome
@DESTROYER1234567: Go
Can somebody PLEASE help me on this?
thankyou
@DESTROYER1234567: Go
First of all i'm am NOT an experienced data wizard but i think you'll need to go to both your weapons in the data editor and set the field 'Linked cooldown' to no/off on said both weapons. If you want your weapons to fire exactly at the same time i don't know but this could be what your looking for.
@SheogorathSC: Go
Yeah for a unit to use two weapons at once you'll want to have both of them have the 'Linked Cooldown' flags off, as well as setting the backswing of both of the weapons to 0. I think that's it but there's nothing I told you that couldn't have been googled in about 2 seconds -_-
Or via the wiki on this site.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I am pretty sure backswing is what makes a weapon enforce attacking one unit at a time.
No, backswing is how long after the weapon fires before another can be used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Arg that's what I meant(it was late). Yes isn't that what hes trying to do?
For a weapon to use a double attack the value for the weapons UI-Display Attack Count does not change the number of times the effect is used. Check out the Zealot, it's a create persistent that has 2 periods which use the damage effect twice. The unit is not attacking twice but it's animation attacks twice and the create persistent just has the same timing for it's period.