Hey guys,I have a situation, I've created a fully custom cunstruction model with 3 stages of animations and I'd like to change the Farm construction animation to mine, what I need to do? My construction model has 3 animations, Work Stand Start, Work Stand, Work Stand End.
Tried so far: changed the "Model - Build" in Unit Model to my custom model, it works, but only uses a single animation in looping. How can I make it go through 3 stages of animations while being constructed?
the Terran Build model uses the animation names Birth A Start, Birth A Sand, Birth B Start, Birth B Sand, Birth C Start, Birth C Sand, Birth D Start if you use those name i think you could get it to work
The thing is, I've created a seperate construction model. So, ultiamtely, I want this:
I've created a custom Farm and custom Barrcacks buildings, and created a seperate cunstroctuin model with 3 animations. What I want is, when my builder starts building my Farm/Barrcks, there would be shown the construction model instead which will go through 3 stages of animations and then it will be removed and a farm/Barrcaks will come in place. Meanwhile, the Farm/Barracks will slowly emerge from the bottom of the floor.
I think that's possible via actors, but I'm a bit lost here :(
Just make your own Progress type actor. Base it on Terran Construction (Unnamed) and change the animations used under Animation: Stages - Animation Properties.
Hey guys,I have a situation, I've created a fully custom cunstruction model with 3 stages of animations and I'd like to change the Farm construction animation to mine, what I need to do? My construction model has 3 animations, Work Stand Start, Work Stand, Work Stand End.
Tried so far: changed the "Model - Build" in Unit Model to my custom model, it works, but only uses a single animation in looping. How can I make it go through 3 stages of animations while being constructed?
Thanks!
the Terran Build model uses the animation names Birth A Start, Birth A Sand, Birth B Start, Birth B Sand, Birth C Start, Birth C Sand, Birth D Start if you use those name i think you could get it to work
@herdal8: Go
So, I should rename animations on my model?
The thing is, I've created a seperate construction model. So, ultiamtely, I want this:
I've created a custom Farm and custom Barrcacks buildings, and created a seperate cunstroctuin model with 3 animations. What I want is, when my builder starts building my Farm/Barrcks, there would be shown the construction model instead which will go through 3 stages of animations and then it will be removed and a farm/Barrcaks will come in place. Meanwhile, the Farm/Barracks will slowly emerge from the bottom of the floor.
I think that's possible via actors, but I'm a bit lost here :(
yeah i would say to rename the animations and maybe use the terran build actor as a base for your actor
Just make your own Progress type actor. Base it on Terran Construction (Unnamed) and change the animations used under Animation: Stages - Animation Properties.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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