Lets take Fungal growth as an example. The buff model starts very green. 3 seconds later it becomes a bit darker green. 3 seconds later it is even darker... and so on...
How can this be done?
Actor creation - Timer set - Set tint color in some kind of loop?
In addition to DrSUperEvil:
If you have multiple timers, you need to filter for the correct timer with the "timer name" term. When you start a timer, you can give it a name, too.
Are you sure a blend time of the colour over a time period would not be better?
Depends how he wants to have it look like. So, a tint message with a blend time is fine, too. But your post suggested timers and multiple tint color messages, so I threw that additional info in.
Lets take Fungal growth as an example. The buff model starts very green. 3 seconds later it becomes a bit darker green. 3 seconds later it is even darker... and so on...
How can this be done?
Actor creation - Timer set - Set tint color in some kind of loop?
Just have several timers created and each sets the colour.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In addition to DrSUperEvil:
If you have multiple timers, you need to filter for the correct timer with the "timer name" term. When you start a timer, you can give it a name, too.
Are you sure a blend time of the colour over a time period would not be better?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Depends how he wants to have it look like. So, a tint message with a blend time is fine, too. But your post suggested timers and multiple tint color messages, so I threw that additional info in.
@Ahli634: Go
Quite true.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you for your help.
Would someone mind to post a picture how this would look like in the actor event field?