In my map, I use trigger to create Pylon unit (under construction), then use SCV to complete the construction. I added the ability "building in progress" to Pylon so that SCV can do its job.
The only problem is the buggy anime. First, after placing the Pylon with trigger, nothing is visible until the SCV starts building the Pylon. Probably because the anime stopped at the very beginning of normal Pylon construction anime. How should I fix it so that something is visible during that phase?
Second, when construction finishes, the Pylon does not "warp in" like it should normally. Instead, the protoss building aniime disappear, then nothing is visible at all for a short time, then suddenly the finished Pylon pops out. How to fix it?
There are Model type actors associated with a unit being under construction using a specific Buildable type ability. Just alter the events of those to fix it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I looked into the Events of Actor of Pylon and "Protoss building birth small" (can't remember the exact name) and played around with them for some time. Still cannot solve the problem.
Unloaded to #1 just now is the test map. Order the SCV on creep to build a pylon, and trigger will create a pylon. Then you can order other scv to finish the construction.
Eventually, the first problem is kind of solved using some trigger. If you want to see the original problem, just delete the line in the trigger that create the model. Please tell me though if there is other way to do the same thing using data editor.
The second problem is still not solved. Can anyone take a look at the map and tell me what went wrong? Thanks!
Just found the specific model that plays the warp in animation is "Pylon Birth" Stand Build End. However, I cannot find which line in the event that called this model....
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In my map, I use trigger to create Pylon unit (under construction), then use SCV to complete the construction. I added the ability "building in progress" to Pylon so that SCV can do its job.
The only problem is the buggy anime. First, after placing the Pylon with trigger, nothing is visible until the SCV starts building the Pylon. Probably because the anime stopped at the very beginning of normal Pylon construction anime. How should I fix it so that something is visible during that phase?
Second, when construction finishes, the Pylon does not "warp in" like it should normally. Instead, the protoss building aniime disappear, then nothing is visible at all for a short time, then suddenly the finished Pylon pops out. How to fix it?
There are Model type actors associated with a unit being under construction using a specific Buildable type ability. Just alter the events of those to fix it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I looked into the Events of Actor of Pylon and "Protoss building birth small" (can't remember the exact name) and played around with them for some time. Still cannot solve the problem.
Unloaded to #1 just now is the test map. Order the SCV on creep to build a pylon, and trigger will create a pylon. Then you can order other scv to finish the construction.
Eventually, the first problem is kind of solved using some trigger. If you want to see the original problem, just delete the line in the trigger that create the model. Please tell me though if there is other way to do the same thing using data editor.
The second problem is still not solved. Can anyone take a look at the map and tell me what went wrong? Thanks!
Just found the specific model that plays the warp in animation is "Pylon Birth" Stand Build End. However, I cannot find which line in the event that called this model....