I'm try to duplicate the missile turret (I would like several different turrets with different weapon stats) and it appears I duplicate it successfully, am able to edit all the effects (the UI shows these updated stats), however when I go to test it it makes the firing animation but does not fire anything. Any idea why/what I need to do to fix it?
Still having the same issue, doesn't seem to matter how I create the turret, it updates its own stats right, but any attempt to change to a new weapon results in it not firing.
Edit: What I would like to do is change the weapon a certain turret uses (change the damage/firing rate/etc) but any attempt to change the weapon away from the default weapon merely results in the turret firing repeatedly (but not actually firing anything). This also only seems to happen if I use missiles, if I switch it to a different weapon it appears to work fine (mostly guns, the weapon from the Protoss cannon doesn't seem to work either).
I duplicated a missile turret and copied only its actors and left everything else as a link. Then I changed the weapon type to Marauder grenades, and it appeared to work fine. Photon cannon also seems to work fine. Probably something went wrong when you copied/duplicated the turret.
It still uses the default weapon - ie you can only have one missile turret with one weapon, I can modify those w.e way I want but I want to use different turret with different weapons (the problem seems to be with the creation/launch of the missiles). I kind of got around it by using triggers to change the weapon but I'd prefer to just modify the turret itself. Any help?
A tutorial on how to create a turret from scratch would also work.
I'm try to duplicate the missile turret (I would like several different turrets with different weapon stats) and it appears I duplicate it successfully, am able to edit all the effects (the UI shows these updated stats), however when I go to test it it makes the firing animation but does not fire anything. Any idea why/what I need to do to fix it?
Still having the same issue, doesn't seem to matter how I create the turret, it updates its own stats right, but any attempt to change to a new weapon results in it not firing.
Edit: What I would like to do is change the weapon a certain turret uses (change the damage/firing rate/etc) but any attempt to change the weapon away from the default weapon merely results in the turret firing repeatedly (but not actually firing anything). This also only seems to happen if I use missiles, if I switch it to a different weapon it appears to work fine (mostly guns, the weapon from the Protoss cannon doesn't seem to work either).
@zanethanatos: Go
I duplicated a missile turret and copied only its actors and left everything else as a link. Then I changed the weapon type to Marauder grenades, and it appeared to work fine. Photon cannon also seems to work fine. Probably something went wrong when you copied/duplicated the turret.
It still uses the default weapon - ie you can only have one missile turret with one weapon, I can modify those w.e way I want but I want to use different turret with different weapons (the problem seems to be with the creation/launch of the missiles). I kind of got around it by using triggers to change the weapon but I'd prefer to just modify the turret itself. Any help?
A tutorial on how to create a turret from scratch would also work.