Just published my first map, I'd like to think its fairly well put together (I spent more time on making the features in it work then adding new/incomplete stuff). If anyone gives it a whirl let me know what you think, you can play it just by yourself to explore the map and its functionality but the AI will just sit.
If you do get a chance to play it, I'd love to hear what you think needs to be done to it. Especially in terms of balance.
It still uses the default weapon - ie you can only have one missile turret with one weapon, I can modify those w.e way I want but I want to use different turret with different weapons (the problem seems to be with the creation/launch of the missiles). I kind of got around it by using triggers to change the weapon but I'd prefer to just modify the turret itself. Any help?
A tutorial on how to create a turret from scratch would also work.
Is there an easy way to do it when what I'm adding together is a number of variables (the variables themselves are always integer values). And how does the arithmetic(multiple) work exactly, maybe I'm not understanding it correctly.
Just for clarification what I want to do is this: Set X = Value 1 + Value 2 + Value 3 + Value 4 (where Value # is a variable with a set integer value). As well, I'd prefer to use the GUI.
This is probably rather stupid (I'm probably just missing something obvious) but how do you go about easily adding multiple variables (integers) together? I know you can continue to add the addition function but it ends up being nested [i.e. (((1+1)+1)+1)]. What I want is (1+1+1+1).
Still having the same issue, doesn't seem to matter how I create the turret, it updates its own stats right, but any attempt to change to a new weapon results in it not firing.
Edit: What I would like to do is change the weapon a certain turret uses (change the damage/firing rate/etc) but any attempt to change the weapon away from the default weapon merely results in the turret firing repeatedly (but not actually firing anything). This also only seems to happen if I use missiles, if I switch it to a different weapon it appears to work fine (mostly guns, the weapon from the Protoss cannon doesn't seem to work either).
I'm try to duplicate the missile turret (I would like several different turrets with different weapon stats) and it appears I duplicate it successfully, am able to edit all the effects (the UI shows these updated stats), however when I go to test it it makes the firing animation but does not fire anything. Any idea why/what I need to do to fix it?
Doesn't quite seem to be working, not 100% sure why. Not giving me any errors, just doesn't seem to be switching unit control at all (it remains neutral regardless of original unit placement/unit movement).
Edit: Got it working, not really sure what was going wrong. Thanks.
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Just published my first map, I'd like to think its fairly well put together (I spent more time on making the features in it work then adding new/incomplete stuff). If anyone gives it a whirl let me know what you think, you can play it just by yourself to explore the map and its functionality but the AI will just sit.
If you do get a chance to play it, I'd love to hear what you think needs to be done to it. Especially in terms of balance.
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Bump
Still looking to disable the in-game popups of the help icons (when the game loads).
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Got it working, thanks a ton
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Awesome... now how do I turn that string into an integer value so I can use it in comparisons?
Thanks.
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I'd like to get the current value of the player's resources, how would I do this?
Thanks.
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It still uses the default weapon - ie you can only have one missile turret with one weapon, I can modify those w.e way I want but I want to use different turret with different weapons (the problem seems to be with the creation/launch of the missiles). I kind of got around it by using triggers to change the weapon but I'd prefer to just modify the turret itself. Any help?
A tutorial on how to create a turret from scratch would also work.
0
I'd like to add more in-game help without having all the icons pop up when the game loads. How do I go about doing that?
As well, is there a set to set multiple loading tips (that cycle randomly like Blizzard's do).
Thanks.
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I'd like to create a trigger that checks if a building is alive or dead and I'm not quite sure how to go about it. Any suggestions?
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Mucho Gracias
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Upload away if you wouldn't mind, just need to see an example to use it right I think.
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Is there an easy way to do it when what I'm adding together is a number of variables (the variables themselves are always integer values). And how does the arithmetic(multiple) work exactly, maybe I'm not understanding it correctly.
Just for clarification what I want to do is this: Set X = Value 1 + Value 2 + Value 3 + Value 4 (where Value # is a variable with a set integer value). As well, I'd prefer to use the GUI.
0
This is probably rather stupid (I'm probably just missing something obvious) but how do you go about easily adding multiple variables (integers) together? I know you can continue to add the addition function but it ends up being nested [i.e. (((1+1)+1)+1)]. What I want is (1+1+1+1).
Thanks.
0
Still having the same issue, doesn't seem to matter how I create the turret, it updates its own stats right, but any attempt to change to a new weapon results in it not firing.
Edit: What I would like to do is change the weapon a certain turret uses (change the damage/firing rate/etc) but any attempt to change the weapon away from the default weapon merely results in the turret firing repeatedly (but not actually firing anything). This also only seems to happen if I use missiles, if I switch it to a different weapon it appears to work fine (mostly guns, the weapon from the Protoss cannon doesn't seem to work either).
0
I'm try to duplicate the missile turret (I would like several different turrets with different weapon stats) and it appears I duplicate it successfully, am able to edit all the effects (the UI shows these updated stats), however when I go to test it it makes the firing animation but does not fire anything. Any idea why/what I need to do to fix it?
0
Doesn't quite seem to be working, not 100% sure why. Not giving me any errors, just doesn't seem to be switching unit control at all (it remains neutral regardless of original unit placement/unit movement).
Edit: Got it working, not really sure what was going wrong. Thanks.