I have a game where you and 3 others are trying to fight for the pineapple, however, when you get 1.0 away from the p-apple I don't want it to pop above your head..no. I wanted it to follow you around! But, one thing the -beep-ing p-apple doesn't move. I've added the move ability, move speed, ground collision, ground plane. NOTHING! help!
Ok, I may have come on a LITTLE to strong there, but here is the problem:
I have a trigger that when a unit enters 1.0 of the pineapple the pineapple will follow the triggering unit.
But, the pineapple won't move. I have created a move ability, set the speed to 3, Checked the ground collision, and checked the ground plane thing.
I will put pics on really soon, but I really need help!
Would I need to take the marine, for example, and change the actor/model to ShapePineapple? Ugh...
[edit] If i want it so I would be able to give you like one mineral per 5 secs when you have the pineapple would I have to make a variable of a Unit or Unit Group?
[edit x2] Here are some pictures of the triggers, as you can see they are VERY simple. As it shouldn't be too hard to create this game. But I still need the Pineapple Variable.
Wait why -1?
and whenever I try to test and/or save the game, it gives an error message.
:[
I also had done some changes before i checked this forum post thing
I have a game where you and 3 others are trying to fight for the pineapple, however, when you get 1.0 away from the p-apple I don't want it to pop above your head..no. I wanted it to follow you around! But, one thing the -beep-ing p-apple doesn't move. I've added the move ability, move speed, ground collision, ground plane. NOTHING! help!
Ok, I may have come on a LITTLE to strong there, but here is the problem:
I have a trigger that when a unit enters 1.0 of the pineapple the pineapple will follow the triggering unit.
But, the pineapple won't move. I have created a move ability, set the speed to 3, Checked the ground collision, and checked the ground plane thing.
I will put pics on really soon, but I really need help!
Would I need to take the marine, for example, and change the actor/model to ShapePineapple? Ugh...
@Mr12toe: Go
Make sure acceleration is not 0
That is all. :)
@progammer: Go
Thanks, wonder how I didn't notice that
[edit] If i want it so I would be able to give you like one mineral per 5 secs when you have the pineapple would I have to make a variable of a Unit or Unit Group?
[edit x2] Here are some pictures of the triggers, as you can see they are VERY simple. As it shouldn't be too hard to create this game. But I still need the Pineapple Variable.
Bump!
@Mr12toe: Go
Create a Global variable called "PineappleOwner" this should be a Integer with a default value of -1
then create a trigger
then in your get "PineappleCapture" trigger set "PineappleOwner" = to the player that owns the pinapple
If at anytime no player controls the pinapple then set "PineappleOwner" = -1
Wait why -1?
and whenever I try to test and/or save the game, it gives an error message.
:[
I also had done some changes before i checked this forum post thing
@Mr12toe: Go
So that it doesn't give random people 5 minerals every second.
It still gives me an error message.. wonder what im doing wrong...
Maybe use player 0 (neutral) instead of -1, as 0 is default neutral and I assume u didn't change it to player (user).
@uiasdnmb: Go
Best thread name ever. If setting player number to 0 doesn't work, post the error.
Did you check the flags "movable, turnable, etc..." ?