i add a cooldown to the reaper's jump ability, let's say it's ten seconds.
so now while the reaper is waiting for the ability to cool down, his pathing gets all screwed up; basically he just sort of slides along the walls and doesn't go around obstacles, he just waits at the foot of the cliff for the ability to be cooled off.
how can i fix this?
btw i added this cooldown in the behaviour section of the data, is this what is affecting it? and can i change it somewhere else?
It has to do with the way that the cliff jumper pathing is. I don't know if there's any way to change it... probably a trigger or something you'd have to set up to temporarily change the pathing. I had this issue when I was trying to make a High Templar jump off a cliff but didn't have the Reaper Cliff Jump behaviour in there. So his pathing was the only thing set up for cliff walking and he'd just move around the edge without doing anything.
The cooldown isn't what's causing it, it's the pathing. Might need the trigger to change to ground pathing for 10 seconds then switch back to cliff jumper.
Hey I'm ressing this cause I ran into a similar problem:
I can't seem to add a cooldown to the reaper blink to begin with, I changed the values in the behavior so the cost has a time use, but it keeps working even right after usage.
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i add a cooldown to the reaper's jump ability, let's say it's ten seconds.
so now while the reaper is waiting for the ability to cool down, his pathing gets all screwed up; basically he just sort of slides along the walls and doesn't go around obstacles, he just waits at the foot of the cliff for the ability to be cooled off.
how can i fix this?
btw i added this cooldown in the behaviour section of the data, is this what is affecting it? and can i change it somewhere else?
@bronzelightning: Go
It has to do with the way that the cliff jumper pathing is. I don't know if there's any way to change it... probably a trigger or something you'd have to set up to temporarily change the pathing. I had this issue when I was trying to make a High Templar jump off a cliff but didn't have the Reaper Cliff Jump behaviour in there. So his pathing was the only thing set up for cliff walking and he'd just move around the edge without doing anything.
The cooldown isn't what's causing it, it's the pathing. Might need the trigger to change to ground pathing for 10 seconds then switch back to cliff jumper.
I hope this helps a little?
Hey I'm ressing this cause I ran into a similar problem:
I can't seem to add a cooldown to the reaper blink to begin with, I changed the values in the behavior so the cost has a time use, but it keeps working even right after usage.