Well, I can't help you with your method. But what I do when I create a unit, is find the unit I wish to use, for your example a Reaper. Right click the Reaper and duplicate his actors, and nothing else. From there change what needs changing. It should keep all the stuff you describe, attack sounds, flames (well, this I'm not, if you change the model to a marine who doesn't have a jetpack... no clue). Maybe try this method and see if it works, if not consider this a bump lul.
Well, my problem is not the jetpack, my problem are the flames, that it is suppose flamethrower should have, while the unit is attacking, and the no sounds. I have tried various methods, in all I got the same result: Damage is OK, Jumps Cliff is OK, Look like a Marine is OK, kill by fire is OK... but I not see any flame and I not hear any sound. That is the short way of all methods, without detail.
Only know that problem is with the weapon or the actors of effects. While Reaperine has a P-45 I can see shoots and hear sounds from him. After the change of P-45 to Flamethrower that problem ocurr.
Well, after various hours, I'm too close of solution. But I don't have a clue where is the option for set the model when flamethrower attack.
1.- I do a full duplicate from Flamethrower of the firebat.
2.- (Units Tab) Reaperine: Combat - Weapons+: Change P-45 Gauss Pistol to Perdition Flamethrower. This works fine!
3.- (Units Tab) Reaperine: Combat - Weapons+: Change Perdition Flamethrower to Perdition Flamethrower Copy. Don't showing flames and don't reproduce sounds.
Any ideas?
PS: Damn flames!!!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Units Tab
Add object:
* Name: Reaperine
* Based On: Reaper
* UI - Height: 0
Actors Tab
Add object:
* Name: Reaperine
* Based On: Marine
* Fields:
- Art - Model: Marine
Weapons Tab
Duplicate object: Firebat - Perdition Flamethrower
* Name: Firethrower X3
* Prefix: Reaperine -
Units Tab
* Combat - Weapons+: Change P-45 Gauss Pistol to Flamethrower X3.
Test in game: move, attack, jump, kill by fire... but no have attack's sounds and I don't see any flame from... what its the problem?
Well, I can't help you with your method. But what I do when I create a unit, is find the unit I wish to use, for your example a Reaper. Right click the Reaper and duplicate his actors, and nothing else. From there change what needs changing. It should keep all the stuff you describe, attack sounds, flames (well, this I'm not, if you change the model to a marine who doesn't have a jetpack... no clue). Maybe try this method and see if it works, if not consider this a bump lul.
Well, my problem is not the jetpack, my problem are the flames, that it is suppose flamethrower should have, while the unit is attacking, and the no sounds. I have tried various methods, in all I got the same result: Damage is OK, Jumps Cliff is OK, Look like a Marine is OK, kill by fire is OK... but I not see any flame and I not hear any sound. That is the short way of all methods, without detail.
Only know that problem is with the weapon or the actors of effects. While Reaperine has a P-45 I can see shoots and hear sounds from him. After the change of P-45 to Flamethrower that problem ocurr.
Thanks anyway.
Well, after various hours, I'm too close of solution. But I don't have a clue where is the option for set the model when flamethrower attack.
1.- I do a full duplicate from Flamethrower of the firebat.
2.- (Units Tab) Reaperine: Combat - Weapons+: Change P-45 Gauss Pistol to Perdition Flamethrower. This works fine!
3.- (Units Tab) Reaperine: Combat - Weapons+: Change Perdition Flamethrower to Perdition Flamethrower Copy. Don't showing flames and don't reproduce sounds.
Any ideas?
PS: Damn flames!!!