The editor is using some weird decimal type, with a maximum value of 512k (half of that for values that can be "+" & "-"). It's pretty annoying, and it's not only for initialization it's also when the game is running, so dont give a hero 512k XP as he will reset to 0xp...
I believe SC2 is using 19bit for the value and 5 for the decimal. Therefore using weird 24bit per value.
copy paste that big number that I cant even say into any feiled in data. I did it for hp regeneration rate and got a value of 0.
3402823466385 somehow = 262144
this makes no sense to me.
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The editor is using some weird decimal type, with a maximum value of 512k (half of that for values that can be "+" & "-"). It's pretty annoying, and it's not only for initialization it's also when the game is running, so dont give a hero 512k XP as he will reset to 0xp...
I believe SC2 is using 19bit for the value and 5 for the decimal. Therefore using weird 24bit per value.
In short some factorial of 2 is the limit.
Having stacked buffs giving a fraction of the regen each can overcome this limit though.
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