I'm using all campaign dependencies and it causes problem with bunkers. When you research +2 cargo space from Engineering Bay it doesn't change model of new bunkers. Any idea how to fix this? Maybe actor event?
The Validate Unit term uses a validator from the Validators data type of the Player Requirement type that in turn uses a requirement from the Requirements data type that counts the upgrades.
Actually the second to bottom event is one of those model swaps on upgrade.
I'm using all campaign dependencies and it causes problem with bunkers. When you research +2 cargo space from Engineering Bay it doesn't change model of new bunkers. Any idea how to fix this? Maybe actor event?
Yup, use a Validate Unit term on actor creation and on upgrade that uses a Model Swap event action.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks doctor but I need more detailed help :)
On Bunker actor I have actor "Event" like:
Unit.Birth.Bunker
ValidateUnit NeosteelFramePurchased
ModelSwap JumboBunker
How to modify that upgrade part correctly? I didn't find any model swap events from upgrades.
The Validate Unit term uses a validator from the Validators data type of the Player Requirement type that in turn uses a requirement from the Requirements data type that counts the upgrades.
Actually the second to bottom event is one of those model swaps on upgrade.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg