I think this is because they don't think to differenciate the 2 techs, and the Corsairs already exist before BW but only in Shakuras, so the Khalai don't can construt they
Credo che inizialmente non si pensava di disntinguere le due tecnologie Nerazim e Khalai con oro e argento, quindi per questo è stato fatto dorato, inoltre i Corsari esistevano prima di BW ma solo su Shakuras, quindi non possono essere stati costruiti dai Khalai
Better idea: we should have texture variations for the Protoss units. One set of golden (Khalai) units, one set of silver (Nerazim) units. That's especially better for Episode 4, since the players start building on Shakuras, and their buildings are golden too? Don't forget, while we ARE trying to build this project as faithful to the original as we can, we also have the full capabilities of the SC2 engine and Galaxy Map Editor at our disposal, so we CAN do things like have separate textures for Khalai Zealots and Nerazim Zealots, as occasion permits.
Maybe in the BW missions, the units produced at the Gateway (after a certain mission or something) can randomly produce a gold or a silver Zealot, in the same way that SC2 now randomly selects between two model variations for the Dark Templar (one with single blade, one with scythe).
And if you're arguing that it's too much to fit into the project, then here's another point: we are using about 3 or 4 different variations for the Marine unit depending on the mission and the faction. It's not too much to add in a differentiation for the Protoss, as well. We can even add a variation for the Tal'darim units of the Enslavers 2 mission, as well.
I think the Dark Zealot and others can be used for Dark Vengance because Ulrezaj and his faction hates Khalai, so I think the better thing is made them how nerazim style, we think to use a different model for EUD Marine when GhostNova release the model (he made a UED Marine)
Dont want to be rude and interrupt you guys here, but I am dying to ask... Is anyone of you working on a Zerg Sunken Colony model at the moment? Was thinking of posting a new thread with a request for anyone to fix the animations on this
http://www.sc2mapster.com/assets/dark-protoss/files/93-sunken-colony/
lil pretty slimy thingy...?
I think this is because they don't think to differenciate the 2 techs, and the Corsairs already exist before BW but only in Shakuras, so the Khalai don't can construt they
Potresti scrivere sto post in italiano?Era un abominio
Credo che inizialmente non si pensava di disntinguere le due tecnologie Nerazim e Khalai con oro e argento, quindi per questo è stato fatto dorato, inoltre i Corsari esistevano prima di BW ma solo su Shakuras, quindi non possono essere stati costruiti dai Khalai
Mettilo come Old Style protoss,la differenziazione è nata dopo l'unione forzata di khalai e nerazim... Io dire che il giallo ci stà
avevamo fatto una votazione tempo fa per il Corsaro e ricordo che l´argento aveva vinto.
Better idea: we should have texture variations for the Protoss units. One set of golden (Khalai) units, one set of silver (Nerazim) units. That's especially better for Episode 4, since the players start building on Shakuras, and their buildings are golden too? Don't forget, while we ARE trying to build this project as faithful to the original as we can, we also have the full capabilities of the SC2 engine and Galaxy Map Editor at our disposal, so we CAN do things like have separate textures for Khalai Zealots and Nerazim Zealots, as occasion permits.
Maybe in the BW missions, the units produced at the Gateway (after a certain mission or something) can randomly produce a gold or a silver Zealot, in the same way that SC2 now randomly selects between two model variations for the Dark Templar (one with single blade, one with scythe).
And if you're arguing that it's too much to fit into the project, then here's another point: we are using about 3 or 4 different variations for the Marine unit depending on the mission and the faction. It's not too much to add in a differentiation for the Protoss, as well. We can even add a variation for the Tal'darim units of the Enslavers 2 mission, as well.
Zealot nerazim have psionic have psionic nerve cords recided => Are dark templars,Sorry but that idea is not great
I think the Dark Zealot and others can be used for Dark Vengance because Ulrezaj and his faction hates Khalai, so I think the better thing is made them how nerazim style, we think to use a different model for EUD Marine when GhostNova release the model (he made a UED Marine)
I agree with Zarxiel: dark templar/grey stuff for evil dark templars commanded by Ulrezaj, standard golden stuff for Khalai/other Protoss.
Nice idea Zarxyi had it too,but Enslavers 2 is too far on the line of production
Zarx is the MAN! Great idea, for sure. Plus, it shouldn't be too difficult to remove part of the nerve cords, maybe add some clamps at their ends.
Once the mod and other stuff is fixed, Enslavers 2 will take much less time than other episodes.
yes, for now we must think about the models of main campaign, Cacho, you chose your next work? :)
Dont want to be rude and interrupt you guys here, but I am dying to ask... Is anyone of you working on a Zerg Sunken Colony model at the moment? Was thinking of posting a new thread with a request for anyone to fix the animations on this http://www.sc2mapster.com/assets/dark-protoss/files/93-sunken-colony/ lil pretty slimy thingy...?
Ghostnova already working in a better Sunkern colony ;)
@Zarxiel93: Go
@Zarxiel93: Go
Good to hear that... Will he share it?
I think yes
But GhostNova freezed all his projects... So don't expect it soon...
This is finished: http://www.sc2mapster.com/forums/development/artist-tavern/55167-terran-machine-shop/?unread
You can cross it out in the list.
We've already taken it =D. Thanks!
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