hi guys after look at some tutorials i learned how to import models from wow unique models and custom(characters) models, the regular unique models(like alexstrasa, arthas, varian and all) working fine but the custom(characters) i can import only 1 to the map because all share the same "body" and "hair".tga file making i get many bugs when try to import like the second after models imported get the same color and near texture from the previus first model(ex: i imported first a draenei female using a plate armor and when try to import a tauren using cloth robe, The robe has the same color and model of armor like that, so changing the skirt, the hair is discolored, or so it's armor with the colors of the first characte.
have anyway for i can rename the tga files throught the WMV(u can teach)? if not is possible make throught the game? or throught the 3dmax and how to do this? or have any other way to fix this?.
I want do a rpg map with many custom npcs but i need help with that issue, ty for any help.
Hello.
What I did for my mod: I used one folder for each unit. That means you have to export once each model without texture path to get the textures, then another time with a texture path (exemple: Assets/Units/Orcs/Grunt/) to get the model.
hi guys after look at some tutorials i learned how to import models from wow unique models and custom(characters) models, the regular unique models(like alexstrasa, arthas, varian and all) working fine but the custom(characters) i can import only 1 to the map because all share the same "body" and "hair".tga file making i get many bugs when try to import like the second after models imported get the same color and near texture from the previus first model(ex: i imported first a draenei female using a plate armor and when try to import a tauren using cloth robe, The robe has the same color and model of armor like that, so changing the skirt, the hair is discolored, or so it's armor with the colors of the first characte.
have anyway for i can rename the tga files throught the WMV(u can teach)? if not is possible make throught the game? or throught the 3dmax and how to do this? or have any other way to fix this?.
I want do a rpg map with many custom npcs but i need help with that issue, ty for any help.
Hello. What I did for my mod: I used one folder for each unit. That means you have to export once each model without texture path to get the textures, then another time with a texture path (exemple: Assets/Units/Orcs/Grunt/) to get the model.
u can explain a few bit more detailed? like a pass to pass what u made, i'm still too nuub on using the galaxy editor or maybe post a screen .
ty for help.
The problem is the names of your textures conflicting because they're all being located in the same folder and named exactly the same.
Instead of renaming the texture files, you should put them in separate directories instead.
So Arthas' 'Body.tga' texture would be under Assets\Textures\Arthas\Body.tga Varian's would be Assets\Textures\Varian\Body.tga etc.
There shouldn't be any naming conflicts if the textures are being sourced from different locations.