Could anyone direct me the right way on how to make animated frames for arcade maps?
E.G. I have dialog with check boxes, buttons, etc. and I want to have its frame to have passing light effect.
I did create an image in dimensions of the in-game dialog and applied needed animation using photoshop, lastly it was saved in dds format. My first attempt was to set this image as dialog image via triggers and set according animation time, unfortunately it didn't work.
Any ideas?
I agree does seem Inefficient. That is the only way I know how to do it though. I'm not great with triggers so I'd ask in the trigger section, would be more helpful than this one.
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Hello,
Could anyone direct me the right way on how to make animated frames for arcade maps? E.G. I have dialog with check boxes, buttons, etc. and I want to have its frame to have passing light effect. I did create an image in dimensions of the in-game dialog and applied needed animation using photoshop, lastly it was saved in dds format. My first attempt was to set this image as dialog image via triggers and set according animation time, unfortunately it didn't work. Any ideas?
You'd need several images to do something like that, and you would just quickly loop through them all.
wow, you sure? seems terribly inefficient...
what about Strikers game as an example, have you seen it? dialog frames initialization there is awesome
I agree does seem Inefficient. That is the only way I know how to do it though. I'm not great with triggers so I'd ask in the trigger section, would be more helpful than this one.