I am umporting units i have found on here that i greatly enjoy (with full credit) into a map i am working on myself. well my question is why is it after importing the avenger dds file. saving and exiting. restarting and importing the m3 file, the model works and is colored right (besdies the sword but it shows up in game right), but when i do same thing with the corsair it does not work?
to clarify, the avenger in the model tab has its blade whited out but when made in game, its blade is red. on the other hand the entire corsair is white as if no texture or something is applied to it, and looking same in game, yet i done both the same as far as i could tell. several others are doing the same thing, with large areas whited or purpled in some cases.
Models have a texture path - where they try to find their textures. Assets/Textures or root in most cases. You need to put the textures in the respective directories within import editor. If none work, ask model's author, what is the pathm, or open the model in blender, using println's m3addon, and check the path there.
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I am umporting units i have found on here that i greatly enjoy (with full credit) into a map i am working on myself. well my question is why is it after importing the avenger dds file. saving and exiting. restarting and importing the m3 file, the model works and is colored right (besdies the sword but it shows up in game right), but when i do same thing with the corsair it does not work? to clarify, the avenger in the model tab has its blade whited out but when made in game, its blade is red. on the other hand the entire corsair is white as if no texture or something is applied to it, and looking same in game, yet i done both the same as far as i could tell. several others are doing the same thing, with large areas whited or purpled in some cases.
Models have a texture path - where they try to find their textures. Assets/Textures or root in most cases. You need to put the textures in the respective directories within import editor. If none work, ask model's author, what is the pathm, or open the model in blender, using println's m3addon, and check the path there.