So i'm pretty new to galaxy editor (made a few maps on sc1 and even less on wc3) and i barely got 3ds max trial just for the heck of it, and i was wondering how i could add basic animations to the high poly SM dominion marine model? If someone has already done this, that would be freaking awesome, because i honestly don't think i'll be able to add animations to anything.
I also realize that the high poly model will prolly be laggy, but i'm only gonna use like 3 or 4 and i'm making a single player tps that imma prolly play myself.
Apologies if this has been asked already, in the wrong section, or is a stupid question.
This would be awesome for many people making rpgs or shoorters involving those types of units, if a few of the high poly units could be done, like the red and black marine models. Personally however, I'd love to see the matt horner model working, as he would be badass for my map. I think if the adjutant could be somehow attached to the predator model via the support bar in the back of the adjutant to replace the predator model's head... wow that woudl be an awesome unit.
lol yeah, but sounds a bit difficult. Atm i'm just trying give SC2 Story Mode models some animations but i can't get the 3ds max to import the m3 files. Probably some silly mistake on my part but i've been at this for 2 hrs and i still have yet to even load the model. I'm using (at least trying to) that m3 import/export plugin for 3ds max that's on this website. (http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/)
So i'm pretty new to galaxy editor (made a few maps on sc1 and even less on wc3) and i barely got 3ds max trial just for the heck of it, and i was wondering how i could add basic animations to the high poly SM dominion marine model? If someone has already done this, that would be freaking awesome, because i honestly don't think i'll be able to add animations to anything.
I also realize that the high poly model will prolly be laggy, but i'm only gonna use like 3 or 4 and i'm making a single player tps that imma prolly play myself.
Apologies if this has been asked already, in the wrong section, or is a stupid question.
@bologna3421: Go
This would be awesome for many people making rpgs or shoorters involving those types of units, if a few of the high poly units could be done, like the red and black marine models. Personally however, I'd love to see the matt horner model working, as he would be badass for my map. I think if the adjutant could be somehow attached to the predator model via the support bar in the back of the adjutant to replace the predator model's head... wow that woudl be an awesome unit.
lol yeah, but sounds a bit difficult. Atm i'm just trying give SC2 Story Mode models some animations but i can't get the 3ds max to import the m3 files. Probably some silly mistake on my part but i've been at this for 2 hrs and i still have yet to even load the model. I'm using (at least trying to) that m3 import/export plugin for 3ds max that's on this website. (http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/)