Okay so now I have figured out this whole texture path thing when importing a model and texture from 3ds max to the editor. Problem is now the material is coming up as black with white boxes on it having the number 1. The texture/material is a diffuse set as a starcraft 2 material using a starcraft 2 bitmap. I have done both .DDS and .TGA extensions with the same result. Also I am also using 3ds Max 8. I know the texture path is correct because when it is not the model comes up blue. I even tried seeing it in game and saved then restarted and no change happened. Please help if you can because I really want to get somewhere. Thanks all.
It is a pyramid. Made it for testing only. And yes, it was set to Edit Mesh and had the UVW modifier on it at the time. In the Internal Texture path part of the exporter I pasted in C:\Users\kuy\Desktop\Assets\Model\alien_diffuse.tga . As for the texture I used a 1024 x 1024 texture. Originally it was a 256 x 256 one, and I changed it thinking it was a size problem. The texture is below. I used only one texture and had as Diffuse. I know it sucks but its all for testing purposes.
Nevermind. I figured out the problem. Stupid Texture Path was way way way off. Had to many sub-folders to go through in the path. All working now. Thanks for the help all and sorry for wasting your time.
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Okay so now I have figured out this whole texture path thing when importing a model and texture from 3ds max to the editor. Problem is now the material is coming up as black with white boxes on it having the number 1. The texture/material is a diffuse set as a starcraft 2 material using a starcraft 2 bitmap. I have done both .DDS and .TGA extensions with the same result. Also I am also using 3ds Max 8. I know the texture path is correct because when it is not the model comes up blue. I even tried seeing it in game and saved then restarted and no change happened. Please help if you can because I really want to get somewhere. Thanks all.
Have a picture of the model below.
looks like a pyramid
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Did you have did the following?
That solves better textures unfolding and casting a team color. What texture you used?
It is a pyramid. Made it for testing only. And yes, it was set to Edit Mesh and had the UVW modifier on it at the time. In the Internal Texture path part of the exporter I pasted in C:\Users\kuy\Desktop\Assets\Model\alien_diffuse.tga . As for the texture I used a 1024 x 1024 texture. Originally it was a 256 x 256 one, and I changed it thinking it was a size problem. The texture is below. I used only one texture and had as Diffuse. I know it sucks but its all for testing purposes.
@Mastaboo: Go
Nevermind. I figured out the problem. Stupid Texture Path was way way way off. Had to many sub-folders to go through in the path. All working now. Thanks for the help all and sorry for wasting your time.