The problem: I'm unable swap a marines texture. I uploaded the image and changed its path and got this message. Unable to import file (Core: a required object could not be found): \Assets\Textures\marinexpreward_diffuse_blood.dds
I exported the texture and modified it in gimp. Once I was done I exported it into .dds format using the export tool inside Gimp.
Details: When I was done with the image it was around 5 megabytes in size. This is an increase of 4 megabytes from the original .dds image. I think it may have something to do with the compression and such. I only used what it displayed as default for the compression.
The options for exporting is Compression/Format/Mipmaps. I'm not sure what to have these settings adjusted to
I have successfully swapped textures for .tga but not .dds
Any advise on how to do this correctly would be appreciated. I only have gimp to modify images.
always worked for me, with dds and tga (default export settings). can you show us the data entry for the texture as xml? does it work with the same texture as tga?
The problem: I'm unable swap a marines texture. I uploaded the image and changed its path and got this message. Unable to import file (Core: a required object could not be found): \Assets\Textures\marinexpreward_diffuse_blood.dds
I exported the texture and modified it in gimp. Once I was done I exported it into .dds format using the export tool inside Gimp.
Details: When I was done with the image it was around 5 megabytes in size. This is an increase of 4 megabytes from the original .dds image. I think it may have something to do with the compression and such. I only used what it displayed as default for the compression.
The options for exporting is Compression/Format/Mipmaps. I'm not sure what to have these settings adjusted to
I have successfully swapped textures for .tga but not .dds
Any advise on how to do this correctly would be appreciated. I only have gimp to modify images.
always worked for me, with dds and tga (default export settings). can you show us the data entry for the texture as xml? does it work with the same texture as tga?