I am currently one of the developers of the Starbow mod and we have recently change the default camera zoom in the mod file. Now, we have many Starbow maps, and they are all behaving nicely, being slightly more zoomed in. Two maps, however, with custom textures will not adhere to the new zoom levels.
The only apparent difference between these two maps and the rest of the maps is that they both use the same custom terrain texture. (White plates if that matters). We have other maps with other custom textures, but they adhere to the zoom level change.
Has anyone worked with custom terrain textures experienced anything like this before?
Never heard of this. I'd bet something else is the cause that isn't obvious. However in the case that I'm wrong I'd suggest posting an example map or doing a test on a blank map with only custom textures and zoom levels.
Yeah I should run some isolated tests. One potential issue is that I have not personally made the maps with the custom terrain textures so I am a bit unsure on how to set it up but I'll give it a try.
I've replaced loads of default textures, terrain and otherwise, without ever having that problem. It really shouldn't even be possible. Go into the respective, affected maps, and ensure their camera settings are set to the default dependency (reset them to achieve this). Then the mod will override it correctly.
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Hello!
I am currently one of the developers of the Starbow mod and we have recently change the default camera zoom in the mod file. Now, we have many Starbow maps, and they are all behaving nicely, being slightly more zoomed in. Two maps, however, with custom textures will not adhere to the new zoom levels.
The only apparent difference between these two maps and the rest of the maps is that they both use the same custom terrain texture. (White plates if that matters). We have other maps with other custom textures, but they adhere to the zoom level change.
Has anyone worked with custom terrain textures experienced anything like this before?
- Xiphias
@KanBan85: Go
Never heard of this. I'd bet something else is the cause that isn't obvious. However in the case that I'm wrong I'd suggest posting an example map or doing a test on a blank map with only custom textures and zoom levels.
Yeah I should run some isolated tests. One potential issue is that I have not personally made the maps with the custom terrain textures so I am a bit unsure on how to set it up but I'll give it a try.
I ran a few maps with custom terrain my self but never seen it like that!
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@KanBan85: Go
Feel free to ask any questions you need answered in the process.
I say we need screenshots of the issue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've replaced loads of default textures, terrain and otherwise, without ever having that problem. It really shouldn't even be possible. Go into the respective, affected maps, and ensure their camera settings are set to the default dependency (reset them to achieve this). Then the mod will override it correctly.