So i opened the zealot.m3 in 3ds and noticed the dreadlocks weren't there.
So is the hair hidden somewhere? or is it another model all together?
also, would this explain why you are able to retexture the hair of the zealot using the 'texture select by id' method?
Zealot hair is a Ribbon particle effect, which isn't supported by the importer/exporter. You won't be able to export anything like wavy capes, tentacles and hair that use ribbons
So i opened the zealot.m3 in 3ds and noticed the dreadlocks weren't there. So is the hair hidden somewhere? or is it another model all together? also, would this explain why you are able to retexture the hair of the zealot using the 'texture select by id' method?
Zealot hair is a Ribbon particle effect, which isn't supported by the importer/exporter. You won't be able to export anything like wavy capes, tentacles and hair that use ribbons
@Triceron: Go
i see, thank you