So I'm working on a little tps project centered a ghost character of my own creation, which is based off of Nova from Covert Ops, but with a custom texture. HOWEVER, when I changed the texture and imported it into the game - changing the path to overwrite Nova's the default textures - it made her all shiny and weird looking, as shown below. All I changed was novaex3_diff.dds and novaex3_emiss.dds. Can anyone tell me why it's all shiny like that, and how to fix it?
I don't necessarily mind that the armor is like that, but her skin and hair bother me. Unless she's an android, it doesn't really work for my project.
Overriding textures can be tricky. Check if alpha channels were kept, sometimes that channel is sued for specularity or other effects and it could be the source of your problem.
I tried that, but it doesn't appear to work. I've messed around with all the other textures, but nothing so far. Messing around with the normals just makes look even weirder. I tried blacking out the spec texture and removing the alphas, but that didn't do anything. If I import nothing but the diff, it creates that shiny effect. And like I said, I tried removing the alphas from that as well, but as far as I can tell, it didn't work.
Would it work better if I copied the model, changed its textures to a completely new one (rather than replacing the old ones), and imported those?
sigh* I miss the days of Warcraft 3, when modding and map-making was easy.
If you can, give the ones you changed a new name, and change the model to use them. You can leave the other textures unchanged. I suspect the model uses the diffuse as specular by that result, but it may not be it.
It's not actually a new model, it's just a retexture. Though if I can figure out the modeling side (preferably using Blender, as I can't afford 3ds max), I may make some tweaks to the model as well, since I kind of want her without the ponytail. I might upload it if I can figure out how to get any of it to work, lol.
While we're on the subject of models and such, did Blizzard get rid of the model previewer in the Galaxy Editor? I remember there used to be a way you could preview models and watch their animations and such. I know you can open it up in the scene editor, but is there a way to play/preview their animations in the Galaxy Editor?
alleyviper had issues with the nova model. your case might be simpler, as at antioch we had this issue where orlan would get a shiny diffuse depending on how the dds was saved. i will ping lucidiguana
It had something to do with the alpha channel. I don't remember exactly the setting, but on the Mac Photoshop DDS plugin, I remember it being pretty obvious.
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So I'm working on a little tps project centered a ghost character of my own creation, which is based off of Nova from Covert Ops, but with a custom texture. HOWEVER, when I changed the texture and imported it into the game - changing the path to overwrite Nova's the default textures - it made her all shiny and weird looking, as shown below. All I changed was novaex3_diff.dds and novaex3_emiss.dds. Can anyone tell me why it's all shiny like that, and how to fix it? I don't necessarily mind that the armor is like that, but her skin and hair bother me. Unless she's an android, it doesn't really work for my project.
Overriding textures can be tricky. Check if alpha channels were kept, sometimes that channel is sued for specularity or other effects and it could be the source of your problem.
@SoulFilcher: Go
I tried that, but it doesn't appear to work. I've messed around with all the other textures, but nothing so far. Messing around with the normals just makes look even weirder. I tried blacking out the spec texture and removing the alphas, but that didn't do anything. If I import nothing but the diff, it creates that shiny effect. And like I said, I tried removing the alphas from that as well, but as far as I can tell, it didn't work. Would it work better if I copied the model, changed its textures to a completely new one (rather than replacing the old ones), and imported those?
That is a cool model, may I have the honor of trying it?
Also, you could try asking alleyviper85 for help.
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If you can, give the ones you changed a new name, and change the model to use them. You can leave the other textures unchanged. I suspect the model uses the diffuse as specular by that result, but it may not be it.
@EDHRIANO: Go
It's not actually a new model, it's just a retexture. Though if I can figure out the modeling side (preferably using Blender, as I can't afford 3ds max), I may make some tweaks to the model as well, since I kind of want her without the ponytail. I might upload it if I can figure out how to get any of it to work, lol.
@SoulFilcher: Go
I'll give that a try and see.
While we're on the subject of models and such, did Blizzard get rid of the model previewer in the Galaxy Editor? I remember there used to be a way you could preview models and watch their animations and such. I know you can open it up in the scene editor, but is there a way to play/preview their animations in the Galaxy Editor?
alleyviper had issues with the nova model. your case might be simpler, as at antioch we had this issue where orlan would get a shiny diffuse depending on how the dds was saved. i will ping lucidiguana
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
It had something to do with the alpha channel. I don't remember exactly the setting, but on the Mac Photoshop DDS plugin, I remember it being pretty obvious.