I want simple doodads imported but the textures don't seem to attach to the model, leaving it purple. Is there anyone else who can get this working using the tutorial i linked? If not, what would be the simplest way, involving as few programs as possible?
Don't forget
install Max 2011
install SC2 Art Tools
FOLLOW THE TUTORIAL (on the water bat)
Check my tutorial in my signature.
and everything (should) be fine!
I've tried your tutorial a million times, I had the 2011 version but every time I tried to import a model there was a certain error that I tried googling but didn't really find any solution. Can post it tomorrow.
Sadly I can't use any of the m2 importers, the error message "Cannot create the ActiveX control: MSComctlLib.TabStrip.2" shows up whenever I try to import.
Use the one in this post at the end (m2_import_0.7):
Neodex
It allows both to Sc2 and to Wc3. It will do everything you had to do in that tutorial except the part of the normal map. Just place all the .tga textures of the model in the same dir.
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Alright guys, I've been trying for a week now to import WoW models, using any tutorial I could find. I've used tutorials using 3ds max, which has been bugged for me, and I've tried this simple tutorial: http://forums.sc2mapster.com/resources/tutorials/8299-models-wow-to-sc2-in-30-seconds-no-3dmax/ to no avail.
I want simple doodads imported but the textures don't seem to attach to the model, leaving it purple. Is there anyone else who can get this working using the tutorial i linked? If not, what would be the simplest way, involving as few programs as possible?
Thanks in advance.
I should probably add that I do have 3ds max, however the m2 importer does not work so I have to use the m3. I've used this tutorial: http://www.sc2mapster.com/forums/resources/tutorials/24047-texture-how-to-optimizing-wow-textures-for-sc2-intermediate/ and I can see the fully textured model in 3ds max but not in SC2, it's untextured there. I think I might be doing the export part wrong with the texture path.
Sounds like you didn't set up the materials for sc2.
Try this guy's importer (at the bottom).
http://www.sc2mapster.com/forums/development/artist-tavern/69020-wow-to-sc2-made-nice-fast-and-easy-research/?page=2
Make sure your final export for art tools has "Use Mopaq Paths" checked. Then your textures go into assets\textures\.
Don't forget install Max 2011 install SC2 Art Tools FOLLOW THE TUTORIAL (on the water bat) Check my tutorial in my signature. and everything (should) be fine!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@IskatuMesk: Go
I'll look into his importer tomorrow. And I'll check the Mopaq thing, thanks!
@TaylorMouse: Go
I've tried your tutorial a million times, I had the 2011 version but every time I tried to import a model there was a certain error that I tried googling but didn't really find any solution. Can post it tomorrow.
Thanks for the replies guys!
Sadly I can't use any of the m2 importers, the error message "Cannot create the ActiveX control: MSComctlLib.TabStrip.2" shows up whenever I try to import.
Try mine (in attachment)
or..
export the static model to obj and import it in Max, that should work, no.?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Alright I got it working now! Thanks a ton!
Use the one in this post at the end (m2_import_0.7): Neodex
It allows both to Sc2 and to Wc3. It will do everything you had to do in that tutorial except the part of the normal map. Just place all the .tga textures of the model in the same dir.