Apologies if I shouldn´t be posting this here, but I couldn´t find the appropiate forum. I´m desperately looking for a way to add the zealot animations to a custom model that I imported. Can I do that? This model is from Diablo, but it doesn´t have the attack animation (it´s the Tristram guard A) just the idle animation, which I didn´t import because I thought that you could use the zealot anim. I want him to be animated; whenever he attacks, moves, etc... I tried searching it on the Internet because I hate to ask for help when I can do it by myself, but no luck.
What I did (I am noobish in this), I imported the model (also the textures), it shows fine. Then I duplicated the zealot unit, renaming the new unit to tristram guard, and I changed the zealot model with the guard model. But now the unit is static, it can move but no animations show.
I would appreciate it if somebody could lend me a hand on this.
I never done intermodel anim transmission, but I can suggest an approach.
First, I suppose you're using Art Tools. If not - get it bnet site, it's free blizz relaesed plugin for max 2011.
Rename your model's bones to the same names as Zealot has respectively (arm to arm, leg to leg). Then open zealot from art tools example, export its animations as .m3a, and use them with your model in editor. I don't remember, how to use m3a anims, but its easy, and it's explained (maybe even by me) somwhere on forum.
I don't remember how to export animations eaither, but most probably it's a little radiobutton on export panel of art tools.
Note: your model must have 30 frames per second animation speed.
Thanks for the answer, but it is too time consuming for me to learn how to use the Art Tools. As I said, I´m a beginner in this.So I decided to use the Tristram Guard C, because that´s the model of the bowman guard who can be seen fighting in the Diablo game, therefore he must have some kind of animation (I found an anim named Tristram Guard Bow idle or smth like that). I actually found a Diablo anim importer, but don´t know exactly how to export the anim that I want and how to import it to SC2.
And how would I go about adding the anim to the model in SC2 editor?
If you want to conquer the Europe, you call for a hitler. If you need to crusify a jesus, you call for Pontius Pilate. If you need to eat a cake, you call a fat crying woman. But if you need to add animation to a model, Delphinium is exactly the one you need.
I appreciate it, Delphinium, but this isn´t the only Diablo model I wish to use in SC2. Therefore, it would be better , I think, if you could direct me to some kind of tutorial, so that I learn to do it myself and not consume anybody else´s time.
Sorry, I have once wrote a tutorial for that in Chinese before, but it's very sensitive on copy right problem and got terrible results finally. So I had to remove that tutorial for these reasons. It does can be used in some not good ways such as using wow animations in copycat MMORPGs which can be much hardly to defense than models.
It can be done in ten mins doesn't mean it's simple, in fact it still needs 3 different plugins and a simpler script, I can do it fast just because I have already done that tons of times. So let me do this, plz send me the files you have and it won't take much time.
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Apologies if I shouldn´t be posting this here, but I couldn´t find the appropiate forum. I´m desperately looking for a way to add the zealot animations to a custom model that I imported. Can I do that? This model is from Diablo, but it doesn´t have the attack animation (it´s the Tristram guard A) just the idle animation, which I didn´t import because I thought that you could use the zealot anim. I want him to be animated; whenever he attacks, moves, etc... I tried searching it on the Internet because I hate to ask for help when I can do it by myself, but no luck.
What I did (I am noobish in this), I imported the model (also the textures), it shows fine. Then I duplicated the zealot unit, renaming the new unit to tristram guard, and I changed the zealot model with the guard model. But now the unit is static, it can move but no animations show.
I would appreciate it if somebody could lend me a hand on this.
I never done intermodel anim transmission, but I can suggest an approach.
First, I suppose you're using Art Tools. If not - get it bnet site, it's free blizz relaesed plugin for max 2011.
Rename your model's bones to the same names as Zealot has respectively (arm to arm, leg to leg). Then open zealot from art tools example, export its animations as .m3a, and use them with your model in editor. I don't remember, how to use m3a anims, but its easy, and it's explained (maybe even by me) somwhere on forum.
I don't remember how to export animations eaither, but most probably it's a little radiobutton on export panel of art tools.
Note: your model must have 30 frames per second animation speed.
@Zolden: Go
Thanks for the answer, but it is too time consuming for me to learn how to use the Art Tools. As I said, I´m a beginner in this.So I decided to use the Tristram Guard C, because that´s the model of the bowman guard who can be seen fighting in the Diablo game, therefore he must have some kind of animation (I found an anim named Tristram Guard Bow idle or smth like that). I actually found a Diablo anim importer, but don´t know exactly how to export the anim that I want and how to import it to SC2.
And how would I go about adding the anim to the model in SC2 editor?
I can do that, do you have the max file? If you have the max file I can finish it in ten minutes so that no one's work will be delayed.
Welcome back Zolden, the Chosen one, Guardian of 9 SC2mapster Forums, the Dragon borns and Marines' Master Chief. It's honor to see you here.
@Delphinium1987: Go
You do that in ten minutes? That's awesome!
@Delphinium1987: Go
Wow, I just have been called the chinese courtesy ceremonial way. Feels like buddah. Must return the civility.
@AnubisAncient: Go
If you want to conquer the Europe, you call for a hitler. If you need to crusify a jesus, you call for Pontius Pilate. If you need to eat a cake, you call a fat crying woman. But if you need to add animation to a model, Delphinium is exactly the one you need.
@Delphinium1987: Go
I appreciate it, Delphinium, but this isn´t the only Diablo model I wish to use in SC2. Therefore, it would be better , I think, if you could direct me to some kind of tutorial, so that I learn to do it myself and not consume anybody else´s time.
Sorry, I have once wrote a tutorial for that in Chinese before, but it's very sensitive on copy right problem and got terrible results finally. So I had to remove that tutorial for these reasons. It does can be used in some not good ways such as using wow animations in copycat MMORPGs which can be much hardly to defense than models.
It can be done in ten mins doesn't mean it's simple, in fact it still needs 3 different plugins and a simpler script, I can do it fast just because I have already done that tons of times. So let me do this, plz send me the files you have and it won't take much time.