Back in WC3 (and other games of course) one could hide a part of a model by filling its alpha channel. Is this still true for SC2? If so, which texture file should I edit? I am referring to the difernt types of texture files (diffuse, emissive, normal or specular) which one can find in the MPQ files.
Alpha channels in Diffuse can be used for Transparencies or Team Color. The choice can be defined in the SC2 Material and the SC2 Bitmap (provided by NiNtoxicated01's plugins).
Since you're asking about transparency only, you will need to check Use Alpha as Transparency in the Diffuse Map's settings. In the Material, change the Cutout to 35.
If you are only changing the texture for a unit, you just have to make sure that you aren't affecting team color areas, since the alpha can control both.
Heya,
Back in WC3 (and other games of course) one could hide a part of a model by filling its alpha channel. Is this still true for SC2? If so, which texture file should I edit? I am referring to the difernt types of texture files (diffuse, emissive, normal or specular) which one can find in the MPQ files.
Thanks in advance
Alpha channels in Diffuse can be used for Transparencies or Team Color. The choice can be defined in the SC2 Material and the SC2 Bitmap (provided by NiNtoxicated01's plugins).
Since you're asking about transparency only, you will need to check Use Alpha as Transparency in the Diffuse Map's settings. In the Material, change the Cutout to 35.
If you are only changing the texture for a unit, you just have to make sure that you aren't affecting team color areas, since the alpha can control both.