It does bumpmaps GREAT. I am waiting for a reply on another thread explaining how to import custom tile, just figured I would share. enjoy!
Bump maps reduce poly, that everyone can agree with.
----
EDIT:
Changed my mind... IT ISNT FREE... I thought it was till I saw this nasty lil timer lol, technically its good software, but I'm a cheapskate.
Well I did just pay $60 for a remake RTS from the 90s... but thats different, it has Turret D, lol...
I will make my mis-information up to the community.
pixplant does the same and there is a free photoshop plugin developed by nvidia out there...
so this is no new news and... crazybump is not free i think?
and now, bumpmaps dont reduce the polycount, that is a totally ridiculous statement!
you can model the same mesh with 10 polys and apply a bumpmap or with 100 and apply it...
just google bumpmaps before giving the smart ass!
In regards to the original post, if Crazybump is indeed a good and legitimate bumpmapping tool, those people need to give their site a facelift. It looks like something a kid threw together to distribute his warez. I don't think I'd download anything from a site that looked that shady haha.
i'm nopt going to respond to you aenigma, you tell me what he meant or didnt but dont think about what i meant or didnt...
i dont give a damm if you r upset or whatever...
he's talking stuff thats not correct and before others take it over i speak out what i think.
Quote from xXm0RpH3usXx:
pixplant does the same and there is a free photoshop plugin developed by nvidia out there... so this is no new news and... crazybump is not free i think?
and now, bumpmaps dont reduce the polycount, that is a totally ridiculous statement! you can model the same mesh with 10 polys and apply a bumpmap or with 100 and apply it... just google bumpmaps before giving the smart ass!
----
wow... my bad. didn't know this issue was close to heart and so emotional for you, you must not have a life.
Let me specify , i am NEW to model editing. I found this FREE (I have not paid a dime and it still works great) tool useful, my 64-BIT Photoshop rejects MOST plugins.
I was trying to be helpful because in MY search for tools to help me make bump maps I came across this via youtube. Why is everyone so quick to suspect advertising? This is pathetic that I try to help out with what I do know and get flamed. What a rude community.
What made it better than the Nvidia for me was the fact that the Nvidia did not work, I had to go into my 32-bit folder to run photoshop at all with the plug-ins. Nvidia have stopped releasing plug-ins for Photoshop all together.
The reason I posted a thread with some good info was to balance the one that I posted asking a question, because it seemed fair to post some usable information along with a question so that I am not taxing the communities resource and being selfish.
E-rage and rudeness from the guy whose name uses X bookends and leetspeak on a hobby forum... shocking.
Don't let this weenie discourage you, the vast majority of people on this site are helpful to a T as long as you at least try and do your homework before you post a question. Asking someone to build a full map for you might not go over so well... but most of the time very friendly :)
@tickles
lol, you are the one whos emotional about it, dude...
i just stated that it was false what you said, well not even that, i just added to what u said, if u freak out, i am really sorry for you!
its not like i woke up this morning and thought about how to start a fight!
on a rather offtopic note:
i do have a reallife, just yesterday for example i made a bycicle tour to a nearby lake and relaxed for a few hours in the sun, thats so far away from internet... and i didnt even tremble or anything :)
really, you should first evaluate one's intention and shouldnt just state i'm rude!
if your friends only sweettalk with you i'm sry, but where i life we rather prefer to say whats up, discuss about it and then everythings fine!
on a more ontopic note:
you didnt say you had problems with the nvidia plugin and you didnt say at all that you came across it!
infact u didnt even state that you had searched around!
if you reread your first post and then rethink the knowledge i had at that time it rather looked like some quickly made noob post where someone just stumbled across crazybump and now thinks he's good, talking jibberish about reducing the polycount with normal maps!
which
is
not
true
period
(that eben make a nice pyramid, lol)
on a really ontopic not:
i said i think crazybump is not for free!
i wasnt sure and you could have just stated i'm rong or right and the thing would have been over!
now i didnt know you get this for free and i dont think i want to ask, but i think if i would like to have it now (which i do) i would have to pay for it, dont i?
@vj: i apologize to u, as you are the moderator of this forum and i know u are good friend with ProFet, whose a friend of mine :P so you are safe ;)
i didnt want to upset anyone in your forums, just really didnt think people would be that outraged all of a sudden! i hope that this does not get me any miscredit from you!
@ghrabthaar: who the fuck do u think u are? really, u didnt do anything ontopic here! u came in, flamed at me and went... who's the weenie? just to tell you the story of my name:
I have this one for over 5 years now.. nah, even longer, maybe 7 (5 online, 2 on LAN) and have modded wc3 all that time with this name! I wont change it! And i like it! It doesnt say anything about who I am, infact i think I'm smarter than you, but i dont need to prove, nor debate on that! On wc3c.net I have uploaded a fairly large amount of model packs (somewhere in the 20th, cant check, the site is down) and there are people that even nowadays recognize me by this name and tell me they use those models in their projects and show me links or whatever...
I never discouraged anybody btw!
okay, back ontopic:
I found another way that might work, i gotta check it out in detail on my own before confirming that it works, until now its merely an idea:
how about "sculpting" the texture and then exporting a normal map from it?
sculpting in "" because i mean the 2.5D thingy from zbrush...
you can sculpt a 2D plane in the Projection master and then export a normal map (which flattens the sculpted areas into 2D) and then export a diffuse map!
sure, this is almost the exact same workflow with the normal low/highpoly modeling, but you dont import the meshes into zbrush and sculpt them, but rather sculpt a texture and export it normal map and then unwrap it onto a lowpoly model...
this wouldnt be effective for character modeling, but for buildings and the "creating normal maps out of textures thingy"
Quote from xXm0RpH3usXx:
@tickles lol, you are the one whos emotional about it, dude... i just stated that it was false what you said, well not even that, i just added to what u said, if u freak out, i am really sorry for you! its not like i woke up this morning and thought about how to start a fight!
on a rather offtopic note: i do have a reallife, just yesterday for example i made a bycicle tour to a nearby lake and relaxed for a few hours in the sun, thats so far away from internet... and i didnt even tremble or anything :)
really, you should first evaluate one's intention and shouldnt just state i'm rude!
if your friends only sweettalk with you i'm sry, but where i life we rather prefer to say whats up, discuss about it and then everythings fine!
on a more ontopic note: you didnt say you had problems with the nvidia plugin and you didnt say at all that you came across it! infact u didnt even state that you had searched around! if you reread your first post and then rethink the knowledge i had at that time it rather looked like some quickly made noob post where someone just stumbled across crazybump and now thinks he's good, talking jibberish about reducing the polycount with normal maps! which is not true period (that eben make a nice pyramid, lol)
on a really ontopic not: i said i think crazybump is not for free! i wasnt sure and you could have just stated i'm rong or right and the thing would have been over! now i didnt know you get this for free and i dont think i want to ask, but i think if i would like to have it now (which i do) i would have to pay for it, dont i?
@vj: i apologize to u, as you are the moderator of this forum and i know u are good friend with ProFet, whose a friend of mine :P so you are safe ;) i didnt want to upset anyone in your forums, just really didnt think people would be that outraged all of a sudden! i hope that this does not get me any miscredit from you!
@ghrabthaar: who the fuck do u think u are? really, u didnt do anything ontopic here! u came in, flamed at me and went... who's the weenie? just to tell you the story of my name: I have this one for over 5 years now.. nah, even longer, maybe 7 (5 online, 2 on LAN) and have modded wc3 all that time with this name! I wont change it! And i like it! It doesnt say anything about who I am, infact i think I'm smarter than you, but i dont need to prove, nor debate on that! On wc3c.net I have uploaded a fairly large amount of model packs (somewhere in the 20th, cant check, the site is down) and there are people that even nowadays recognize me by this name and tell me they use those models in their projects and show me links or whatever... I never discouraged anybody btw!
okay, back ontopic: I found another way that might work, i gotta check it out in detail on my own before confirming that it works, until now its merely an idea: how about "sculpting" the texture and then exporting a normal map from it? sculpting in "" because i mean the 2.5D thingy from zbrush... you can sculpt a 2D plane in the Projection master and then export a normal map (which flattens the sculpted areas into 2D) and then export a diffuse map! sure, this is almost the exact same workflow with the normal low/highpoly modeling, but you dont import the meshes into zbrush and sculpt them, but rather sculpt a texture and export it normal map and then unwrap it onto a lowpoly model... this wouldnt be effective for character modeling, but for buildings and the "creating normal maps out of textures thingy"
----
TL;DR lol
wtf?
i sat down for like 15 Minutes, there is much about you in it and you are just too lazy to read at least the part about you (and in the last part i even suggested some way around your bump mapping problem)
how lame is that?
i mean, why you start a thread when reading is too hard for you? -.-'
because my thread was only about a software I suggested, and for the tech issue, I fixed my problem by loading the 32-bit version with the plug-ins relocated.
I still use crazy bump anyway.
1. I wasn't trying to be a "smart ass!"
2. It is free... I still use it
3. my thread was just about Crazybump not a flame me about being novice.
4. I don't know if what I said was "Ridiculous!" or not, my knowledge is in recording music/video editing, not 3D modeling.
my logic was :
"ooh it "looks" like its 3D when its not, it must reduce poly because it has less edges, and that means more macro and doodads".
I'm done with this thread, if you really weren't rude and just have different ways of communicating constructive statements, then my bad for calling you rude. Maybe it wasnt ur intent, either way no hard feelings, males can not (should not) be emo lol, guys are supposed to watch Clint Eastwood's spit melt glass, and then connect that to Jim Raynor.
Okay, we caught eachother on the wrong foot then...
Uhm, might I ask where u got the free version from (if its not ripped, if it is, just keep silence :P)
Because i only can find the "download demo" option on the homeapge and the "buy license" which combined would mean i have to pay for it Oo
i never flamed you...
just stated whats wrong, probably it was just misread, whatever...
so i do understand that right? u r using a 32bit version on a 64 bit system just for the plugs?
thats hard, man...
does it spit out error codes or anything?
no problems, its normal. Its because the plug-ings (nearly all of them) were made for 32-bit only photoshop.
its noticeably slower, but I only need 32-bit PS for the saving .DDS part.
And I guess I was wrong, it isnt free. I noticed the TINY 28 days left thing.
Its still very sharp software tho, accomplished my map very quickly.
My link was provided in a youtube tutorial for 3DS max, so I suppose I was mistaken. I haven't used Nvidia's 32-bit plug-in, but I guess I will have to in 28 days later. lolll
I don't have a "team" so anything thats long taking is a gamble for me. I'm going with the classic, get the level done as fast as possible routine.
While fighting with 3DS to export M3.
I like, Galaxy editor, sometimes would like it if it was more like UDK or Hammer, that is familiar ground. Like I wish Galaxy had the ability to cut out a huge portion of the map by using a negative shape like Hammer does. I posted this suggestion at Blizz.
My peace offering to the community, in case anyone here has not used this software.
http://www.crazybump.com/
It does bumpmaps GREAT. I am waiting for a reply on another thread explaining how to import custom tile, just figured I would share. enjoy!
Bump maps reduce poly, that everyone can agree with.
----
EDIT:
Changed my mind... IT ISNT FREE... I thought it was till I saw this nasty lil timer lol, technically its good software, but I'm a cheapskate.
Well I did just pay $60 for a remake RTS from the 90s... but thats different, it has Turret D, lol...
I will make my mis-information up to the community.
Kittens playing (No Husky rant tho), enjoy.
pixplant does the same and there is a free photoshop plugin developed by nvidia out there... so this is no new news and... crazybump is not free i think?
and now, bumpmaps dont reduce the polycount, that is a totally ridiculous statement! you can model the same mesh with 10 polys and apply a bumpmap or with 100 and apply it... just google bumpmaps before giving the smart ass!
Also: http://forums.sc2mapster.com/development/tutorials/1755-data-import-your-own-textures/
In this tutorial I used a white texture for bumpmaps, but you can ofcourse replace that with a real bumpmap :)
In regards to the original post, if Crazybump is indeed a good and legitimate bumpmapping tool, those people need to give their site a facelift. It looks like something a kid threw together to distribute his warez. I don't think I'd download anything from a site that looked that shady haha.
Crazybump is a good and legitimate bumpmapping tool, I use it myself. And I kinda like their site design, simple and functional
it is a "professional tool" and it was thrown together by someone :P http://www.polycount.com/2010/05/18/creator-of-crazybump-ryan-clark-2/
i'm nopt going to respond to you aenigma, you tell me what he meant or didnt but dont think about what i meant or didnt... i dont give a damm if you r upset or whatever... he's talking stuff thats not correct and before others take it over i speak out what i think.
Hey, no need to fight in that thread :) He is obviously advertising for a non-free tool, if you don't want to buy it, just skip it!
Thanks :)
Is there anything in particular that makes this tool better than the free Nvidia one.
@xXm0RpH3usXx:
Quote from xXm0RpH3usXx:
pixplant does the same and there is a free photoshop plugin developed by nvidia out there... so this is no new news and... crazybump is not free i think?
and now, bumpmaps dont reduce the polycount, that is a totally ridiculous statement! you can model the same mesh with 10 polys and apply a bumpmap or with 100 and apply it... just google bumpmaps before giving the smart ass!
----
wow... my bad. didn't know this issue was close to heart and so emotional for you, you must not have a life.
Let me specify , i am NEW to model editing. I found this FREE (I have not paid a dime and it still works great) tool useful, my 64-BIT Photoshop rejects MOST plugins.
I was trying to be helpful because in MY search for tools to help me make bump maps I came across this via youtube. Why is everyone so quick to suspect advertising? This is pathetic that I try to help out with what I do know and get flamed. What a rude community.
What made it better than the Nvidia for me was the fact that the Nvidia did not work, I had to go into my 32-bit folder to run photoshop at all with the plug-ins. Nvidia have stopped releasing plug-ins for Photoshop all together.
The reason I posted a thread with some good info was to balance the one that I posted asking a question, because it seemed fair to post some usable information along with a question so that I am not taxing the communities resource and being selfish.
E-rage and rudeness from the guy whose name uses X bookends and leetspeak on a hobby forum... shocking.
Don't let this weenie discourage you, the vast majority of people on this site are helpful to a T as long as you at least try and do your homework before you post a question. Asking someone to build a full map for you might not go over so well... but most of the time very friendly :)
@tickles lol, you are the one whos emotional about it, dude... i just stated that it was false what you said, well not even that, i just added to what u said, if u freak out, i am really sorry for you! its not like i woke up this morning and thought about how to start a fight!
on a rather offtopic note: i do have a reallife, just yesterday for example i made a bycicle tour to a nearby lake and relaxed for a few hours in the sun, thats so far away from internet... and i didnt even tremble or anything :)
really, you should first evaluate one's intention and shouldnt just state i'm rude!
if your friends only sweettalk with you i'm sry, but where i life we rather prefer to say whats up, discuss about it and then everythings fine!
on a more ontopic note: you didnt say you had problems with the nvidia plugin and you didnt say at all that you came across it! infact u didnt even state that you had searched around! if you reread your first post and then rethink the knowledge i had at that time it rather looked like some quickly made noob post where someone just stumbled across crazybump and now thinks he's good, talking jibberish about reducing the polycount with normal maps! which is not true period (that eben make a nice pyramid, lol)
on a really ontopic not: i said i think crazybump is not for free! i wasnt sure and you could have just stated i'm rong or right and the thing would have been over! now i didnt know you get this for free and i dont think i want to ask, but i think if i would like to have it now (which i do) i would have to pay for it, dont i?
@vj: i apologize to u, as you are the moderator of this forum and i know u are good friend with ProFet, whose a friend of mine :P so you are safe ;) i didnt want to upset anyone in your forums, just really didnt think people would be that outraged all of a sudden! i hope that this does not get me any miscredit from you!
@ghrabthaar: who the fuck do u think u are? really, u didnt do anything ontopic here! u came in, flamed at me and went... who's the weenie? just to tell you the story of my name: I have this one for over 5 years now.. nah, even longer, maybe 7 (5 online, 2 on LAN) and have modded wc3 all that time with this name! I wont change it! And i like it! It doesnt say anything about who I am, infact i think I'm smarter than you, but i dont need to prove, nor debate on that! On wc3c.net I have uploaded a fairly large amount of model packs (somewhere in the 20th, cant check, the site is down) and there are people that even nowadays recognize me by this name and tell me they use those models in their projects and show me links or whatever... I never discouraged anybody btw!
okay, back ontopic: I found another way that might work, i gotta check it out in detail on my own before confirming that it works, until now its merely an idea: how about "sculpting" the texture and then exporting a normal map from it? sculpting in "" because i mean the 2.5D thingy from zbrush... you can sculpt a 2D plane in the Projection master and then export a normal map (which flattens the sculpted areas into 2D) and then export a diffuse map! sure, this is almost the exact same workflow with the normal low/highpoly modeling, but you dont import the meshes into zbrush and sculpt them, but rather sculpt a texture and export it normal map and then unwrap it onto a lowpoly model... this wouldnt be effective for character modeling, but for buildings and the "creating normal maps out of textures thingy"
Quote from xXm0RpH3usXx:
@tickles lol, you are the one whos emotional about it, dude... i just stated that it was false what you said, well not even that, i just added to what u said, if u freak out, i am really sorry for you! its not like i woke up this morning and thought about how to start a fight!
on a rather offtopic note: i do have a reallife, just yesterday for example i made a bycicle tour to a nearby lake and relaxed for a few hours in the sun, thats so far away from internet... and i didnt even tremble or anything :)
really, you should first evaluate one's intention and shouldnt just state i'm rude!
if your friends only sweettalk with you i'm sry, but where i life we rather prefer to say whats up, discuss about it and then everythings fine!
on a more ontopic note: you didnt say you had problems with the nvidia plugin and you didnt say at all that you came across it! infact u didnt even state that you had searched around! if you reread your first post and then rethink the knowledge i had at that time it rather looked like some quickly made noob post where someone just stumbled across crazybump and now thinks he's good, talking jibberish about reducing the polycount with normal maps! which is not true period (that eben make a nice pyramid, lol)
on a really ontopic not: i said i think crazybump is not for free! i wasnt sure and you could have just stated i'm rong or right and the thing would have been over! now i didnt know you get this for free and i dont think i want to ask, but i think if i would like to have it now (which i do) i would have to pay for it, dont i?
@vj: i apologize to u, as you are the moderator of this forum and i know u are good friend with ProFet, whose a friend of mine :P so you are safe ;) i didnt want to upset anyone in your forums, just really didnt think people would be that outraged all of a sudden! i hope that this does not get me any miscredit from you!
@ghrabthaar: who the fuck do u think u are? really, u didnt do anything ontopic here! u came in, flamed at me and went... who's the weenie? just to tell you the story of my name: I have this one for over 5 years now.. nah, even longer, maybe 7 (5 online, 2 on LAN) and have modded wc3 all that time with this name! I wont change it! And i like it! It doesnt say anything about who I am, infact i think I'm smarter than you, but i dont need to prove, nor debate on that! On wc3c.net I have uploaded a fairly large amount of model packs (somewhere in the 20th, cant check, the site is down) and there are people that even nowadays recognize me by this name and tell me they use those models in their projects and show me links or whatever... I never discouraged anybody btw!
okay, back ontopic: I found another way that might work, i gotta check it out in detail on my own before confirming that it works, until now its merely an idea: how about "sculpting" the texture and then exporting a normal map from it? sculpting in "" because i mean the 2.5D thingy from zbrush... you can sculpt a 2D plane in the Projection master and then export a normal map (which flattens the sculpted areas into 2D) and then export a diffuse map! sure, this is almost the exact same workflow with the normal low/highpoly modeling, but you dont import the meshes into zbrush and sculpt them, but rather sculpt a texture and export it normal map and then unwrap it onto a lowpoly model... this wouldnt be effective for character modeling, but for buildings and the "creating normal maps out of textures thingy"
----
TL;DR lol
wtf? i sat down for like 15 Minutes, there is much about you in it and you are just too lazy to read at least the part about you (and in the last part i even suggested some way around your bump mapping problem) how lame is that? i mean, why you start a thread when reading is too hard for you? -.-'
@xXm0RpH3usXx:
because my thread was only about a software I suggested, and for the tech issue, I fixed my problem by loading the 32-bit version with the plug-ins relocated.
I still use crazy bump anyway.
1. I wasn't trying to be a "smart ass!"
2. It is free... I still use it
3. my thread was just about Crazybump not a flame me about being novice.
4. I don't know if what I said was "Ridiculous!" or not, my knowledge is in recording music/video editing, not 3D modeling.
my logic was :
"ooh it "looks" like its 3D when its not, it must reduce poly because it has less edges, and that means more macro and doodads".
I'm done with this thread, if you really weren't rude and just have different ways of communicating constructive statements, then my bad for calling you rude. Maybe it wasnt ur intent, either way no hard feelings, males can not (should not) be emo lol, guys are supposed to watch Clint Eastwood's spit melt glass, and then connect that to Jim Raynor.
Okay, we caught eachother on the wrong foot then...
Uhm, might I ask where u got the free version from (if its not ripped, if it is, just keep silence :P) Because i only can find the "download demo" option on the homeapge and the "buy license" which combined would mean i have to pay for it Oo
i never flamed you... just stated whats wrong, probably it was just misread, whatever...
so i do understand that right? u r using a 32bit version on a 64 bit system just for the plugs? thats hard, man... does it spit out error codes or anything?
@xXm0RpH3usXx:
no problems, its normal. Its because the plug-ings (nearly all of them) were made for 32-bit only photoshop.
its noticeably slower, but I only need 32-bit PS for the saving .DDS part.
And I guess I was wrong, it isnt free. I noticed the TINY 28 days left thing.
Its still very sharp software tho, accomplished my map very quickly.
My link was provided in a youtube tutorial for 3DS max, so I suppose I was mistaken. I haven't used Nvidia's 32-bit plug-in, but I guess I will have to in 28 days later. lolll
oh yeah fuck, i just recognized that the NVIdia stuff is for 32 Bit only, too... lol, whats the sense in buying a 64 Bit pc then?
also, try the zbrush trick if u are comfortable with the program, its really the most precise... (but also the longest taking >.<)
@xXm0RpH3usXx:
I don't have a "team" so anything thats long taking is a gamble for me. I'm going with the classic, get the level done as fast as possible routine.
While fighting with 3DS to export M3.
I like, Galaxy editor, sometimes would like it if it was more like UDK or Hammer, that is familiar ground. Like I wish Galaxy had the ability to cut out a huge portion of the map by using a negative shape like Hammer does. I posted this suggestion at Blizz.