Hi guys, i tried loading the storymode nova model (intending to add animations to it) into 3dsmax, but there seems to be a problem loading the material, as the model becomes pitch black as it is loaded into 3dsmax. I can add materials to it to not make it pitch black (but that isnt what i want, i want the original textures directly from SC2). So far, this problem persists in 3Ds Max 2010 and 2012, it wont even load in 3dsmax 2009.
Hi guys, i tried loading the storymode nova model (intending to add animations to it) into 3dsmax, but there seems to be a problem loading the material, as the model becomes pitch black as it is loaded into 3dsmax. I can add materials to it to not make it pitch black (but that isnt what i want, i want the original textures directly from SC2). So far, this problem persists in 3Ds Max 2010 and 2012, it wont even load in 3dsmax 2009.
Is anyone else facing this problem?
Sounds like the normals are facing the wrong way, try flip the normals. I think in max you right click as choose normal flip mode or something like that, then click the faces that need flipping.
You could try to apply the "normal" modifier and select unify normals and either flip them or it will be fixed automatically, other than that I've never tried loading it but there's a good chance it could be the exporter's problem and not within 3ds max itself.
" I can add materials to it to not make it pitch black"
Ohsnap just read this properly. This means it isn't the normals. When you imported did it tell you that it was missing textures in the 3ds max maps directory? If so, you need to copy the relevant textures from the sc2 mpq over to the maps directory (or change where max looks for textures).
Note: the tutorial is incomplete but happily it shows the bit you need to know :D if you need help on getting the textures from the MPQ, check out http://www.galaxywiki.net/MPQ_Exporting (as shown in THAT tutorial, the textures are in /Assets/Textures/ inside the MPQ.)
Hi guys, i tried loading the storymode nova model (intending to add animations to it) into 3dsmax, but there seems to be a problem loading the material, as the model becomes pitch black as it is loaded into 3dsmax. I can add materials to it to not make it pitch black (but that isnt what i want, i want the original textures directly from SC2). So far, this problem persists in 3Ds Max 2010 and 2012, it wont even load in 3dsmax 2009.
Is anyone else facing this problem?
Sounds like the normals are facing the wrong way, try flip the normals. I think in max you right click as choose normal flip mode or something like that, then click the faces that need flipping.
@Ixsiehn: Go
You could try to apply the "normal" modifier and select unify normals and either flip them or it will be fixed automatically, other than that I've never tried loading it but there's a good chance it could be the exporter's problem and not within 3ds max itself.
hmm not sure if im doing it right, but when i flipped the normals, various polygons go missing instead, here are some screenshots to show what i mean:
Pitch black model: http://sadpanda.us/images/579598-QCYEN88.jpg
normals flipped: http://sadpanda.us/images/579609-CQ51RKO.jpg
" I can add materials to it to not make it pitch black" Ohsnap just read this properly. This means it isn't the normals. When you imported did it tell you that it was missing textures in the 3ds max maps directory? If so, you need to copy the relevant textures from the sc2 mpq over to the maps directory (or change where max looks for textures).
If it doesn't have an error, you'll have to apply the textures manually. I've started work on a tutorial explaining how to apply textures to models in max here: http://www.galaxywiki.net/How_to_make_StarCraft_II_Assets#Prepare_for_Export
Note: the tutorial is incomplete but happily it shows the bit you need to know :D if you need help on getting the textures from the MPQ, check out http://www.galaxywiki.net/MPQ_Exporting (as shown in THAT tutorial, the textures are in /Assets/Textures/ inside the MPQ.)
ah yes, there were no errors at all, i will try your suggestions now.
thanks, will post if its solved/unsolved