Hi everybody! This may be my first post in this form! Anyways. I was just wondering if it's possible to make art (3d models) for sc2 using blender. I found this m3 plugin. Would that work?
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Nope, not at the moment.
The plugin, besides being abandoned, only imports very basic data from M3 models.It's basically a static model importer without fancy stuff like animations, particles, ect.
The only way you could produce art is if you exported them to M3 which the blender plug in doesn't have as a feature.
You could still produce resources with blender and have someone nice like me convert it for you :)
So go ahead and model with blender.
Maybe by exporting in .fbx, that is what I do when I work in mudbox (autodesk's zbrush-like program). I make a model in mudbox and then i export it as a fbx format so it can be used in maya/3dsmax.
I do not know if you can export in fbx with zbrush though.
Maybe by exporting in .fbx, that is what I do when I work in mudbox (autodesk's zbrush-like program). I make a model in mudbox and then i export it as a fbx format so it can be used in maya/3dsmax.
I do not know if you can export in fbx with zbrush though.
He's using blender, not zbrush. And yes, blender supports fbx, although collada (.dae) is a better industry standard, and he'd be better off using dae. Which, yes, blender can export.
Many people already tried to make modelling in Blender possible, but we face so many unknown problems that I don't know if such a thing will ever be possible. I guess our best bet right now is converting the SC2 3dMax plugin into something else, even despising the fact that it uses 3dMax specific routines that can't be translated into python nor anything else :S
I am curious though .... How would you convert a Blender model into a 3dMax model without using 3dMax? I have a feeling such things wouldn't be possible xD
Unless ... I could replicate the 3dMax routines engine ... which would be silly ...
Many people already tried to make modelling in Blender possible, but we face so many unknown problems that I don't know if such a thing will ever be possible. I guess our best bet right now is converting the SC2 3dMax plugin into something else, even despising the fact that it uses 3dMax specific routines that can't be translated into python nor anything else :S
I am curious though .... How would you convert a Blender model into a 3dMax model without using 3dMax? I have a feeling such things wouldn't be possible xD
Unless ... I could replicate the 3dMax routines engine ... which would be silly ...
Uhh...File->Export->.3ds or .dae or .fbx or .obj or any other format that both max and blender export?
It would be only a little more hard to make an m3 exporter for blender than it was for nintoxicated to make the 3ds max exporter. Harder, because he had the WoW scripts and Wc3 scripts to base his off.
Right. I made a door that turns in circles. I am so good at this ;)
Gottta figure out how the heck this works, lol.
Anybody who reads this- so I've got my epic door. But how the heck would I make a unit with different animations? I'm sure it's quite complicated, but a point to the right direction or a tutorial would be great. ;)
Right. I made a door that turns in circles. I am so good at this ;)
Gottta figure out how the heck this works, lol.
Anybody who reads this- so I've got my epic door. But how the heck would I make a unit with different animations? I'm sure it's quite complicated, but a point to the right direction or a tutorial would be great. ;)
M3 sequences I believe comes with the export/importer.
Kinda hard to figure out what you're trying to do actually :P
Mind giving me a little bit more info so I can help you? You can also, you know, add me on MSN or skype ;o
Right now, if I can just make a building, and then import them into the editor, I'd be happy. At some point, I'd like to make unit models (with animations like attack, run, etc...). Just looking for tutorials, if any exist :D How would I even make more than 1 animation? I'd also like to (eventually in the future) make simple short movies, but that's probably preety complex.
wait so you JUST Dled this and your already making things?!? Wow it would take me a week just to figure out how to pan the camera ;) I'm just no good with building things even though it's a passion.
Hi everybody! This may be my first post in this form! Anyways. I was just wondering if it's possible to make art (3d models) for sc2 using blender. I found this m3 plugin. Would that work?
@zeldarules28: Go
Nope, not at the moment. The plugin, besides being abandoned, only imports very basic data from M3 models.It's basically a static model importer without fancy stuff like animations, particles, ect. The only way you could produce art is if you exported them to M3 which the blender plug in doesn't have as a feature.
You could still produce resources with blender and have someone nice like me convert it for you :) So go ahead and model with blender.
@xcorbo: Go
My art would stink anyways :D But what the heck, I'll make some little model and see how this works.
@zeldarules28: Go
Maybe by exporting in .fbx, that is what I do when I work in mudbox (autodesk's zbrush-like program). I make a model in mudbox and then i export it as a fbx format so it can be used in maya/3dsmax.
I do not know if you can export in fbx with zbrush though.
He's using blender, not zbrush. And yes, blender supports fbx, although collada (.dae) is a better industry standard, and he'd be better off using dae. Which, yes, blender can export.
Oh. Looks like students can get 3ds max for free. That solves a lot of problems :D I assume 3ds max can handle everything necessary for sc2 modeling?
http://students.autodesk.com/?nd=download_center
That is all.
@JackRCDF: Go
Oops I misread and thought he was using zbrush, my bad ;-p
@Mozared: Go
THAT is art!
Yippie I got myself 3ds max :D Excellent. Will now begin to ask all sorts of newbie questions. ;)
Many people already tried to make modelling in Blender possible, but we face so many unknown problems that I don't know if such a thing will ever be possible. I guess our best bet right now is converting the SC2 3dMax plugin into something else, even despising the fact that it uses 3dMax specific routines that can't be translated into python nor anything else :S
I am curious though .... How would you convert a Blender model into a 3dMax model without using 3dMax? I have a feeling such things wouldn't be possible xD
Unless ... I could replicate the 3dMax routines engine ... which would be silly ...
Uhh...File->Export->.3ds or .dae or .fbx or .obj or any other format that both max and blender export?
It would be only a little more hard to make an m3 exporter for blender than it was for nintoxicated to make the 3ds max exporter. Harder, because he had the WoW scripts and Wc3 scripts to base his off.
@zeldarules28: Go
I didn't think they would have my school but I was like "What the hell" so I gave it a try. They had my college even though it's a community college.
@Keyeszx: Go
Right. I made a door that turns in circles. I am so good at this ;)
Gottta figure out how the heck this works, lol.
Anybody who reads this- so I've got my epic door. But how the heck would I make a unit with different animations? I'm sure it's quite complicated, but a point to the right direction or a tutorial would be great. ;)
Kinda hard to figure out what you're trying to do actually :P
Mind giving me a little bit more info so I can help you? You can also, you know, add me on MSN or skype ;o
M3 sequences I believe comes with the export/importer.
Right now, if I can just make a building, and then import them into the editor, I'd be happy. At some point, I'd like to make unit models (with animations like attack, run, etc...). Just looking for tutorials, if any exist :D How would I even make more than 1 animation? I'd also like to (eventually in the future) make simple short movies, but that's probably preety complex.
@zeldarules28: Go
wait so you JUST Dled this and your already making things?!? Wow it would take me a week just to figure out how to pan the camera ;) I'm just no good with building things even though it's a passion.
@Reaper872: Go
Well I followed the tutorial, lol ;) I mean, it looks TERRIBLE. But yeah.