Hey Guys, Searched the interwwebs for a long time how to create Particle Effects for Starcraft 2.
As you seen in a other topic i fixed the Protos Zealot with blades but the Particles Effects & Dreads "Hair" Wont show up.
Is there any information in the community how the Particles Works in Starcraft 2.
When i check out the Original Models all Particles are Included wich is not in my Custom Model.
It Seems the Particle Effects are included in the model
I'm not exactly an expert in this subject, but I'm working with some modelers who say that the model importer for SC2 is currently not able to handle particles. So even if the original model had some, they wouldn't be kept when converting it into a .m3 file.
Yea ok if the M3 Tools are not working yet for Importing. How about making brand new particles and export?
My main problem is that i dont even know were sc2 particles are made from. I can make Particles with 3ds but how it works with Starcraft 2 :P
As many have said, yes, the importer/exporter developed by NiNtoxicated does not currently support particles/ribbons/hair, he is planning on adding them in a near future but is currently choked with university work :P
As a "solution" I can suggest you to use an emissive map in the zealot's blades and change the "gloom" ammount in the map that way the zealot's blade will be glowing, they'll not be particles but better than nothing.
I Know lol :) But adding more emissive power to a Objects is no solution for me it looks pretty ugly. I Think im just going to add some Custom Planes on it.
And test a little bit with the unit how it points out.
Hey Guys, Searched the interwwebs for a long time how to create Particle Effects for Starcraft 2.
As you seen in a other topic i fixed the Protos Zealot with blades but the Particles Effects & Dreads "Hair" Wont show up.
Is there any information in the community how the Particles Works in Starcraft 2.
When i check out the Original Models all Particles are Included wich is not in my Custom Model.
It Seems the Particle Effects are included in the model
Greets
I'm not exactly an expert in this subject, but I'm working with some modelers who say that the model importer for SC2 is currently not able to handle particles. So even if the original model had some, they wouldn't be kept when converting it into a .m3 file.
@s3rius: Go
Yea ok if the M3 Tools are not working yet for Importing. How about making brand new particles and export? My main problem is that i dont even know were sc2 particles are made from. I can make Particles with 3ds but how it works with Starcraft 2 :P
There is no work pipeline yet :(
@Underp4ntz: Go
Particles don't work with either the importer or exporter.
@Kanaru: Go
Hmm Thats bad, Why dindt blizzard released Exporting Tools..
Anyways Hope the M3 Tools will be fixed later on :( so much of my good work will be postponed for a while :(
They probbly will release tool, for now I think they priority is fixing battlenet...
As many have said, yes, the importer/exporter developed by NiNtoxicated does not currently support particles/ribbons/hair, he is planning on adding them in a near future but is currently choked with university work :P
As a "solution" I can suggest you to use an emissive map in the zealot's blades and change the "gloom" ammount in the map that way the zealot's blade will be glowing, they'll not be particles but better than nothing.
@xcorbo: Go
I Know lol :) But adding more emissive power to a Objects is no solution for me it looks pretty ugly. I Think im just going to add some Custom Planes on it.
And test a little bit with the unit how it points out.