Very good, I wonder if it's possible to make the pathing work right too, since right now you would require dynamic pathing blockers that turn on/off as the lift moves. Maybe with the Boost Cliff footprint flag?
Thanks for making an elevator! I don't think Blizz ever implemented a proper elveator, the one they have does not work on cliffs, it lifts the unit up and down but you cannot make the unit be able to walk from elevator to cliff.
hi, you have to paint a pathing zone around the elevator to the cliff like in the screenshot i attached. then you have to edit the footprint of the elevator in order which side gonna the unit leave the elevator in which level. if you are interested about the elevator i am going to make a complete guide with a map to show how can you configure the elevator properly. in this time its only in a test phase so its need some polishing.
Sure that would be great, I'm sure many have tried to use an elevator, so this will be useful to have. I notice you didn't brush the cliff wall that would make the unit walk and climb the cliff even without the need for an elevator, or could the unit still climb on the cliff even if there were no elevator with the current pathing you use?
Also if a closed elevator model existed, that would have been great. Yeah one could attach a model to it but still, if the elevator model requires specific physics that are set when creating it in 3ds max,
And something else - personally I haven't seen enough doodads to represent the interior of an Armory - guns on the wall, Marine suits at display, some gadgets, devices, and things like that. a typical Futuristic/Space Armory Room:
So for example, SC1 used to have some doodads:
The one with the arrow, you can see some marine armors and some other cliff doodads like shops.
We lack those, I am just suggesting since I saw you doing some doodads, this is not a request.
@Kailniris2: Go
Very very cool I will be using that. Though had I seen thus earlier I probably could have saved you a bunch of time.
was not perfect but I had to try it.
Very good, I wonder if it's possible to make the pathing work right too, since right now you would require dynamic pathing blockers that turn on/off as the lift moves. Maybe with the Boost Cliff footprint flag?
@zorbotron: Go
In theory simple footprint can be solved. Each level can be different.
@Kailniris2: Go
Thanks for making an elevator! I don't think Blizz ever implemented a proper elveator, the one they have does not work on cliffs, it lifts the unit up and down but you cannot make the unit be able to walk from elevator to cliff.
hi, you have to paint a pathing zone around the elevator to the cliff like in the screenshot i attached. then you have to edit the footprint of the elevator in order which side gonna the unit leave the elevator in which level. if you are interested about the elevator i am going to make a complete guide with a map to show how can you configure the elevator properly. in this time its only in a test phase so its need some polishing.
@Kailniris2: Go
Sure that would be great, I'm sure many have tried to use an elevator, so this will be useful to have. I notice you didn't brush the cliff wall that would make the unit walk and climb the cliff even without the need for an elevator, or could the unit still climb on the cliff even if there were no elevator with the current pathing you use?
Also if a closed elevator model existed, that would have been great. Yeah one could attach a model to it but still, if the elevator model requires specific physics that are set when creating it in 3ds max,
And something else - personally I haven't seen enough doodads to represent the interior of an Armory - guns on the wall, Marine suits at display, some gadgets, devices, and things like that. a typical Futuristic/Space Armory Room:
So for example, SC1 used to have some doodads:
The one with the arrow, you can see some marine armors and some other cliff doodads like shops.
We lack those, I am just suggesting since I saw you doing some doodads, this is not a request.
later work out, I'm trying to solve other problems.
a hyperspace window attempt:
Feels awkward to watch a unit mover out of its selection circle. But your bridges are amazing.
@Doubleclick123: Go
Yes I have to be improved.
Sorry if this is a foolish question but do you plan to publish any of the models here? Your battlecruisers are great and the bridges too!
If you give an email address, I will send if need be.
@Kailniris2: Go
sent you a PM.
Make it public or you lost street cred.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The models are not ready, but they can be used. Until then, I will not do in public, when it is not ready.
This was the file Kail, thank you :D
I not found converting program, I can not convert!
If I send to you the m3 file?
it would be better.