If there is not set flag for model material to "cast alpha as team color". Then you should export model from 3ds max with such flag set to material, texture to have those team colors.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm developing a custom race, in which one of the buildings was an antenna.
I've created a supply depot copy unit and actor, and changed the actor model to the antenna with no difficulty.
I've extracted the antenna texture, added in an alpha channel and reimporting it to the data editor without difficulty.
However, rather than the team color coming through when placed by the player, the 'coloured' areas are black.
Any Idea what I'm doing wrong, or if it's not possible to have team colors on doodads converted to units?
I also noticed that the antenna texture was antenna_col, instead of antenna_diffuse, like it is in most other units.
Thanks in advance!
If there is not set flag for model material to "cast alpha as team color". Then you should export model from 3ds max with such flag set to material, texture to have those team colors.