How I can define some standard SC2 texture in 3dsMax?
I mean I can only select a real file, but i need to specify some abstract path like "Assets\Textures\pylon_diffuse.dds"
I have an idea to rename it after export via hex editor, but i guess there r some easier way =)
How I can define some standard SC2 texture in 3dsMax? I mean I can only select a real file, but i need to specify some abstract path like "Assets\Textures\pylon_diffuse.dds"
I have an idea to rename it after export via hex editor, but i guess there r some easier way =)
Use the export floater if you are using the art tools and select use mopaq paths
Thanks, but it only works if i have a real texture-file with the same name.
Is there a way to specify abstract path in 3dsMax? It will be easier to preview model with standard textures than exporting them first.