Hey - sorry, this is probably exceedingly repetitive, but I haven't found a tutorial, video or otherwise, that addresses this problem and isn't less than 5 years old. If I'm missing some obvious tutorial, please direct me there :)
When I import models/textures to the editor, most of the models turn either pink or white. I've tried everything I can find, but it's bizarre that what seems like a very common problem doesn't have a well-publicized solution.
If I am in the wrong subforum, I'm sorry. This seemed like the place, since I couldn't find any obvious help section.
I'm also underslept so if I missed something incredibly obvious I have an excuse :P
Move the textures to Assets/Textures/ after importing them. Save then import model, the problem should be solved. In case you didn't do it in that order, save then close the editor and open it again, the model should use the textures properly.
Not all custom models use that folder for their textures, in case you try that and it doesn't fix the issue, try contacting the modeller about it.
That was an almost alarmingly fast response, thank you!
Should the textures be in <Unit Name>/Assets/Textures or just Assets/Textures? Does it matter where the model is?
Edit: I tried JUST Assets/Textures and it sort of worked. The textures were applied to the model, but the specific textures for the weapon were not. Any idea why that might be happening?
It should be just Assets/Textures and it does not matter where the models are. The ones still missing may use a different folder, you could open the model in the cutscene editor, near the bottom where it shows the model name right-click on it and select "show Model data", a new window will open with model information, go to "Materials" and try to find the one that uses these textures, there you will see the path they should be in.
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Hey - sorry, this is probably exceedingly repetitive, but I haven't found a tutorial, video or otherwise, that addresses this problem and isn't less than 5 years old. If I'm missing some obvious tutorial, please direct me there :)
When I import models/textures to the editor, most of the models turn either pink or white. I've tried everything I can find, but it's bizarre that what seems like a very common problem doesn't have a well-publicized solution.
If I am in the wrong subforum, I'm sorry. This seemed like the place, since I couldn't find any obvious help section.
I'm also underslept so if I missed something incredibly obvious I have an excuse :P
Move the textures to Assets/Textures/ after importing them. Save then import model, the problem should be solved. In case you didn't do it in that order, save then close the editor and open it again, the model should use the textures properly.
Not all custom models use that folder for their textures, in case you try that and it doesn't fix the issue, try contacting the modeller about it.
That was an almost alarmingly fast response, thank you!
Should the textures be in <Unit Name>/Assets/Textures or just Assets/Textures? Does it matter where the model is?
Edit: I tried JUST Assets/Textures and it sort of worked. The textures were applied to the model, but the specific textures for the weapon were not. Any idea why that might be happening?
It should be just Assets/Textures and it does not matter where the models are. The ones still missing may use a different folder, you could open the model in the cutscene editor, near the bottom where it shows the model name right-click on it and select "show Model data", a new window will open with model information, go to "Materials" and try to find the one that uses these textures, there you will see the path they should be in.