it's not like im that good already that i could make some custom models for sc2, im just starting.. but i was just wandering: if i import a custom model, may i use it online on my published map? And will other players be able to see them?
I searched the forums but havnt found anything. Maybe its a stupid question, dunno^^
You can import custom models and textures into SC2, yes. They will be packaged into the map file, so anyone who plays the map will see them.
Blizzard do have very strict policies on copyrighted content tho, so unless you made the model/texture or have the written permission of the copyright owner you shouldn't use it for BNet.
ok thanks. that answered everything
you can close the thread now.
ill look into the forum. is there some beginners tutorial you can recommend? i looked at the modcraft's video about the crate, but i've found only one video and it doenst show how to import and use it in 3ds max. I got some experience with 3ds max, but none with the galaxy editor.
hey everyone...
it's not like im that good already that i could make some custom models for sc2, im just starting.. but i was just wandering: if i import a custom model, may i use it online on my published map? And will other players be able to see them?
I searched the forums but havnt found anything. Maybe its a stupid question, dunno^^
thanks
You can import custom models and textures into SC2, yes. They will be packaged into the map file, so anyone who plays the map will see them.
Blizzard do have very strict policies on copyrighted content tho, so unless you made the model/texture or have the written permission of the copyright owner you shouldn't use it for BNet.
ok thanks. that answered everything you can close the thread now.
ill look into the forum. is there some beginners tutorial you can recommend? i looked at the modcraft's video about the crate, but i've found only one video and it doenst show how to import and use it in 3ds max. I got some experience with 3ds max, but none with the galaxy editor.
thanks a lot
Yeah, LiveStream ate most of the recordings. Altho, the import/export part should be there.
Watch the next ModCraft when we're live. We'll be showing how to model a Protoss shrine and design a level around it.