moves over to sc2 pretty nicely. until you include the skeleton and skin modifier. then for some reason the right wing goes nuts. like the bones were moved around in random directions. :( shame.
well i doubt it can be used in a map due to copyright, bethesda will probably cry a river. even if you aren't making money off it. i might make a tutorial later if i get time.
Please share this. I'm making a single player campaign with a diablo style gameplay which would benefit from this by.... hundreds of thousands. If the credits for the model goes to the original makers I don't see the problem lol!!!!
if i did release anything using these models it would be singleplayer. never on battle.net and released anonymously.
thats the only way i could see myself not being sued into the ground
if i did release anything using these models it would be singleplayer. never on battle.net and released anonymously.
thats the only way i could see myself not being sued into the ground
you know if an email gets slipped to [email protected] no one could blame you :P
good, try the alduin model, ik someone is struggling with it
That would be ME.
Dude, I love you. I love you so much, PLEASE tell me how did you get the animations working and even exported properly at all, I got my Alduin foot bones fucked up too O_O. here:
open the skin modifier and delete bones that aren't used. i deleted most of the toe bones and most of the lip/eyebrow bones. since none of those are really seen from the RTS view. it then worked for me.
i was able to port all the dragon models, including alduin.
animations however are not easy and are very very time consuming. i ported maybe 5% of the animations.
open the skin modifier and delete bones that aren't used. i deleted most of the toe bones and most of the lip/eyebrow bones. since none of those are really seen from the RTS view. it then worked for me. i was able to port all the dragon models, including alduin.
animations however are not easy and are very very time consuming. i ported maybe 5% of the animations.
Ah holy shit. Well I have them all converted and openable by 3ds max, tho I don't seem to be able to export several animations on one model... I can't even make a SINGLE animation work in the editor.
Could you tell me how to solve these?
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moves over to sc2 pretty nicely. until you include the skeleton and skin modifier. then for some reason the right wing goes nuts. like the bones were moved around in random directions. :( shame.
after adding bones
so fixed my corruption issue and got animations working
That's amazing man. Would you please allow me to use that in my map I'm currently working? I will give you credit in the map. Cudo's man!
well i doubt it can be used in a map due to copyright, bethesda will probably cry a river. even if you aren't making money off it. i might make a tutorial later if i get time.
Ugh I didn't think of that. I suppose I'm stuck with lame WoW models...
looks incredible! its a shame it cant be used due to copyright.
another, because why not.
what a lovely model it is
skyrim <3
I just cant bring myself to love sc2 space theme :(
That...
Is...
Bad...
ASS!!!
Awesome! LOL.
Personally I think it needs to be bigger :P
Is there anything that you cant convert to Starcraft 2 ? :)
I need to buy skyrim. I'll probably get it when the mod tools come out.
Share this please.
http://www.youtube.com/user/RussianMapster
Please share this. I'm making a single player campaign with a diablo style gameplay which would benefit from this by.... hundreds of thousands. If the credits for the model goes to the original makers I don't see the problem lol!!!!
Hell I want this, I will convert mini chop farms to Mini Chop Farms Skyrim edition, a dragons attacks someone randomly every 2 minutes :D
Though I will probably Get either A. NO reply, Or B. A big fat NO!!!
I contacted Bethesda Legal department to ask if it was okay to use them in a NON PROFIT, sc2 map.
With profits theres 0% chance... duh With out profites it goes to .01% chance :D
If I get a reply I will share the results.
if i did release anything using these models it would be singleplayer. never on battle.net and released anonymously.
thats the only way i could see myself not being sued into the ground
you know if an email gets slipped to [email protected] no one could blame you :P
good, try the alduin model, ik someone is struggling with it
That would be ME.
Dude, I love you. I love you so much, PLEASE tell me how did you get the animations working and even exported properly at all, I got my Alduin foot bones fucked up too O_O. here:
http://imageshack.us/f/849/95374815.png/
Won't be in a public map tho, just for use of me and some other ppl =)
Also: http://www.sc2mapster.com/forums/development/artist-tavern/30775-adding-multiple-animations-to-one-model-and-importing/#p10
open the skin modifier and delete bones that aren't used. i deleted most of the toe bones and most of the lip/eyebrow bones. since none of those are really seen from the RTS view. it then worked for me. i was able to port all the dragon models, including alduin.
animations however are not easy and are very very time consuming. i ported maybe 5% of the animations.
Ah holy shit. Well I have them all converted and openable by 3ds max, tho I don't seem to be able to export several animations on one model... I can't even make a SINGLE animation work in the editor.
Could you tell me how to solve these?