I've looked around and the only thing I can find was ways to import sc2 models to war3. There's a lot of doodads and units that i would like to add to my map which are unavailable in sc2.
You can import War3 models into SC2 if you have 3DS Max and the correct plugins/scripts. You can use the .mdx importer to bring War3 models into 3DS Max, then you can use the .M3 Importer/Exporter to spit them back out into SC2.
Check the threads in the tools forums for more information. There's a lot to sift through, but generally the script should be straight forward. The .mdx files that you import using the import/export script should have animations set up for SC2 export. You will need to set the material, however. You need to use a Starcraft 2 shader, using Starcraft 2 bitmaps (scripts for this is provided in the .m3 exporter tools). The .m3 exporter does not support particles yet, so if you export a doodad that uses particles like a fountain, it may not work 100%.
You will also need a .blp converter to change the file into .tga, then to .dds. For this I suggest checking places like Hiveworkshop or doing a google search to find a .blp converter. You will also need a program to convert .tgas into .dds, such as gimp or photoshop with .dds plugin.
I've looked around and the only thing I can find was ways to import sc2 models to war3. There's a lot of doodads and units that i would like to add to my map which are unavailable in sc2.
Not directly, no.
You can import War3 models into SC2 if you have 3DS Max and the correct plugins/scripts. You can use the .mdx importer to bring War3 models into 3DS Max, then you can use the .M3 Importer/Exporter to spit them back out into SC2.
@Triceron: Go
That wouldn't be a problem. Would you recommend any tools or tutorials on how to do this?
Also, by using this method. Will the animations be ported too? I read somewhere that animations are stored in a different file or something.
Check the threads in the tools forums for more information. There's a lot to sift through, but generally the script should be straight forward. The .mdx files that you import using the import/export script should have animations set up for SC2 export. You will need to set the material, however. You need to use a Starcraft 2 shader, using Starcraft 2 bitmaps (scripts for this is provided in the .m3 exporter tools). The .m3 exporter does not support particles yet, so if you export a doodad that uses particles like a fountain, it may not work 100%.
You will also need a .blp converter to change the file into .tga, then to .dds. For this I suggest checking places like Hiveworkshop or doing a google search to find a .blp converter. You will also need a program to convert .tgas into .dds, such as gimp or photoshop with .dds plugin.
http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/ http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/files/13-mdx-import-export-plugin-v2-0-3/
I got one right here. All you have to do is extract it . And any blp file you have , drag it on to the program.
http://www.mmowned.com/forums/world-of-warcraft/model-editing/4607-pictured-guide-blp-converter.html
you could also use the Warcraft 3 Model Viewer to export the MDX and it also converts the textures for you.
http://www.megaupload.com/?d=R5H23JAZ
Thanks alot fellas, I'll try those suggestions out. Damn it's like going back to freaking school again.