I'm making a Special Operations map, and I want a ghost with a marine's weapon, so I can have a specialist (looking) person with a rapid fire weapon, that doesn't look ridiculous when rapid fired. How would I do this?
You do it by editing the model in a 3d modeling program.
this.
It's not an easy process, you can't remove bones/models inside sc2, so you have to export the ghost model, take the gun out, set up the gun to re-attach well, and use an attachment method (like the mineral on an SCV) to get it work right in game.
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I'm making a Special Operations map, and I want a ghost with a marine's weapon, so I can have a specialist (looking) person with a rapid fire weapon, that doesn't look ridiculous when rapid fired. How would I do this?
I didn't solve it, but I just decided to use the tauren marine, feel free to tell me how to do it anyway. I want to know how to do that.
You do it by editing the model in a 3d modeling program.
this.
It's not an easy process, you can't remove bones/models inside sc2, so you have to export the ghost model, take the gun out, set up the gun to re-attach well, and use an attachment method (like the mineral on an SCV) to get it work right in game.