Is there a way to do cutout mapping or create that with sc2 material? I'm playing around with the model in 3ds max and the wings on the model have a black background. After doing some research, it appears cutout mapping is what I'm needing, but their isn't a button for this under the sc2 material.
I tried to use architectural and then assigning sc2 bitmap under that cutout, but when I transfer that to sc2 editor, the wings don't show at all.
Any idea of what I can do?
- Open Material Editor
- add "SC2 Standard Material
- Under "Material Basic Parameters"
- change map type to "Mask" (default is "Specular")
- set "Alpha Test Threshold" to "1"
- check "2-Sided" ( if wings are a single image plane)
- Under "Material Texture Parameters"
- For "Diffuse" select "(SC2 Bitmap)"
- For "Bitmap:" choose map texture
- under "Color Operations" choose "Use RGB" (default is "Use RGBA")
- Return to Material Texture Parameters
- For "Alpha Mask" select "(SC2 Bitmap)"
- For "Bitmap:" choose map texture ( usually same as diffuse, make sure it has an alpha channel)
- under "Color Operations" choose "Use A" (default is "Use RGBA")
For a cleaner result I would recommend setting the blend mode to "Blend" (default "Opaque") in "Material Basic Parameters"
Thank you very much! This did it perfectly. I kept trying different things, but I don't think I'd have ever figured this out considering my knowledge of 3Ds max.
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Is there a way to do cutout mapping or create that with sc2 material? I'm playing around with the model in 3ds max and the wings on the model have a black background. After doing some research, it appears cutout mapping is what I'm needing, but their isn't a button for this under the sc2 material.
I tried to use architectural and then assigning sc2 bitmap under that cutout, but when I transfer that to sc2 editor, the wings don't show at all. Any idea of what I can do?
thanks for the help.
@Mikalowow: Go
If you are using 3ds Max:
- Open Material Editor
- add "SC2 Standard Material
- Under "Material Basic Parameters"
- change map type to "Mask" (default is "Specular")
- set "Alpha Test Threshold" to "1"
- check "2-Sided" ( if wings are a single image plane)
- Under "Material Texture Parameters"
- For "Diffuse" select "(SC2 Bitmap)"
- For "Bitmap:" choose map texture
- under "Color Operations" choose "Use RGB" (default is "Use RGBA")
- Return to Material Texture Parameters
- For "Alpha Mask" select "(SC2 Bitmap)"
- For "Bitmap:" choose map texture ( usually same as diffuse, make sure it has an alpha channel)
- under "Color Operations" choose "Use A" (default is "Use RGBA")
For a cleaner result I would recommend setting the blend mode to "Blend" (default "Opaque") in "Material Basic Parameters"
ref 3dsmax scene attached
Formally Kinkycactus
Thank you very much! This did it perfectly. I kept trying different things, but I don't think I'd have ever figured this out considering my knowledge of 3Ds max.