I'm using 3ds max 2011 with the m3 import script and blizzard art tools installed.
I used the model viewer that was designed for cata and was following one of the guides for exporting models into m3 format to import into 3d max. I switched to this model viewer as it was suggested as being the last one to export m3 format.
However, when I try to use the m3 import, it does say it can't find the textures (which was mentioned as ok in the guide), but then it fails with the error
Import Failed
Unknown property: "position" in undefined
Any idea of how to fix this or what might be the problem?
If you are using my script to import m3 models, than you need to know that I never tested this on model from WoW
Secondly, the textures need to be in a specific location as stated in one of my tutorials, because I don't like moving arount the textures after I exported the stuff from HotS or SC2
There are nice import scripts for max that nicly support the m2 model format opted by World of Warcraft.
If you are using my script to import m3 models, than you need to know that I never tested this on model from WoW
Secondly, the textures need to be in a specific location as stated in one of my tutorials, because I don't like moving arount the textures after I exported the stuff from HotS or SC2
There are nice import scripts for max that nicly support the m2 model format opted by World of Warcraft.
T.
It sounds like he's trying one of the few models that doesn't work with the m3 import. I had this issue with models like gates and doors. I think the cow model also had this issue. In which case he should try the m2 import method. Also keep in mind that the m2 import does not work with some of the WoD models as the skins are set up slightly different and it can't recognize them.
So I'm using the scripts that were listed in there. The link says it's Nintoxicated’s scripts. I went with this guide first because it was the first guide I found, however I discovered I couldn't export to .m3 in the newest wmv and the previous version kept crashing. So I had to go back two versions of wmv and finally got the export to work there.
I did take a look at your .m2 guide TaylorMouse, after I found out I couldn't get the m3 to export, but I ran into some other trouble, but I do see in your video link that you've got a link to the 1.6 version of the scripts and I was using the 2.2 version that was linked in the other guide.
I'm trying to export the Tyrael pet model. I did finally, using your guide, get the model put in and textured kind of right. Except the wings I know aren't right (they show the wings, but on a black background (or white background), so I'm sure they must be textured differently). Ok, so I tried to apply the .png version of the wings. It still shows a black background, but I wasn't able to export it. It gives an error. So I used photoshop to convert the png into dds and was able to apply that and export to sc2, but the wings still look like they are on a black background. So any help in this would be appreciated. Thanks!
Also, the model is really small so in sc2 I set it to 500, I'm not sure if this can be adjusted in 3d max before exporting.
I also get an error when I start 3ds max that says "Cannot assign to read-only variable: SC2Ribbon". This started after I setup the script
I am still in the process of learning, but I'm not very familiar with graphics and 3d modelling.
I'm using 3ds max 2011 with the m3 import script and blizzard art tools installed. I used the model viewer that was designed for cata and was following one of the guides for exporting models into m3 format to import into 3d max. I switched to this model viewer as it was suggested as being the last one to export m3 format.
However, when I try to use the m3 import, it does say it can't find the textures (which was mentioned as ok in the guide), but then it fails with the error Import Failed Unknown property: "position" in undefined
Any idea of how to fix this or what might be the problem?
Thanks for any help.
If you are using my script to import m3 models, than you need to know that I never tested this on model from WoW
Secondly, the textures need to be in a specific location as stated in one of my tutorials, because I don't like moving arount the textures after I exported the stuff from HotS or SC2
There are nice import scripts for max that nicly support the m2 model format opted by World of Warcraft.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
It sounds like he's trying one of the few models that doesn't work with the m3 import. I had this issue with models like gates and doors. I think the cow model also had this issue. In which case he should try the m2 import method. Also keep in mind that the m2 import does not work with some of the WoD models as the skins are set up slightly different and it can't recognize them.
Well, I started with this guide http://www.sc2mapster.com/forums/resources/tutorials/31795-tutorial-wow-models-into-sc2-with-team-colors/ Oh, just realized that this is your guide Daara87. lol. My original intent with this guide was to import char models, but I didn't get to try that yet with the older wmv version that still allows m3 export.
So I'm using the scripts that were listed in there. The link says it's Nintoxicated’s scripts. I went with this guide first because it was the first guide I found, however I discovered I couldn't export to .m3 in the newest wmv and the previous version kept crashing. So I had to go back two versions of wmv and finally got the export to work there.
I did take a look at your .m2 guide TaylorMouse, after I found out I couldn't get the m3 to export, but I ran into some other trouble, but I do see in your video link that you've got a link to the 1.6 version of the scripts and I was using the 2.2 version that was linked in the other guide.
I'm trying to export the Tyrael pet model. I did finally, using your guide, get the model put in and textured kind of right. Except the wings I know aren't right (they show the wings, but on a black background (or white background), so I'm sure they must be textured differently). Ok, so I tried to apply the .png version of the wings. It still shows a black background, but I wasn't able to export it. It gives an error. So I used photoshop to convert the png into dds and was able to apply that and export to sc2, but the wings still look like they are on a black background. So any help in this would be appreciated. Thanks!
Also, the model is really small so in sc2 I set it to 500, I'm not sure if this can be adjusted in 3d max before exporting.
I also get an error when I start 3ds max that says "Cannot assign to read-only variable: SC2Ribbon". This started after I setup the script
I am still in the process of learning, but I'm not very familiar with graphics and 3d modelling.
Ive tried to run the sc2_objects.m3 in 3ds max but i get the error "Cannot assign to read-only variable: SC2Ribbon" as well.